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Throwing

From Disgaea Wiki

Throwing is a unique gameplay feature of the Disgaea series. Simply put, the action allows humanoid characters (but not monster-types) to toss allies, enemies, and geo symbols over long distances.

Different characters have differing limitations on the number of squares and the height to which they can throw. These increased proportionately. The best thrower in Hour was Gordon.

[edit] Rules

If you throw any enemy at another, the result will be a leveled-up enemy. For example, if you toss a level 1 enemy at a level 2 enemy, that enemy will go up one level. This can be useful in some cases. The exception to this is with Prinnies, which explode when thrown, dealing damage and possibly causing a chain reaction.

Throwing a Geo Symbol at an enemy or vice versa will cause that symbol to be destroyed, which can be useful in creating Geo Chains.

The player can continue to lift characters up if they are holding up a character, creating a tower of sorts. Characters can then be thrown consecutively, allowing great distances to be covered.

[edit] Tower attacks

  • Disgaea 2: Cursed Memories took throwing a step further, allowing for toss and catch (allowing a throwing line to be created) and tower attacks.
  • Disgaea 3: Absence of Justice expanded on tower attacks, and has allowed for a character inside the tower to toss the rest of the tower to a higher area. Monster characters can now propel tossed characters or items a certain number of panels.