|Disgaea: Hour of Darkness map|
Laharl, Etna and Flonne continue on their way to find Laharl's blackmailer, only for a group of Nekomata and Succubi to appear and reveal Laharl's other weakness: women with sexy bodies. Laharl then makes a comment about how Etna and Flonne don't faze him due to their flat chests, making them both extremely angry. Suddenly, a vampire named Maderas, an old servant of Laharl's father who was banished for stealing the King's favorite snack, appears and reveals that not only was he the one who sent the letter, but also that he had been blackmailing Etna into doing whatever he wanted. Etna then asks for her payment of her memories, only for Maderas to double-cross her, leaving his squad of Sexy Demons to get rid of the three.
This is the first map with the Invincibility Geo Symbol, and thus one which can be exploited easily. The player can combine all of the enemies into one high-level one, then throw her onto the single green panel, allowing the characters to damage the enemy without being damaged themselves. Care must be taken not to combine too many enemies, as the final enemy's defense may be too high to overcome. Because of the potential to create a single high-level enemy, the map is one of the best for level grinding early on.
Etna Mode StoryEdit
Flonne asks Etna why she killed Laharl. After a failed attempt to change the subject, Etna answers she didn't like the brat. Flonne gets sad, because she believes Etna must feel remorse and therefor is hiding her true feelings. Etna denies it and says she doesn't want to talk about it anymore. Vyers watches them and comments that Flonne seems the perfect candidate to bridge the gap between Celestia and the Netherwold.
Etna Mode StrategyEdit
There are 3 Geo symbols with negative effects. These can be used to block the path so the monsters can't advance. Just make sure the 'Damage 20%' is on a Red panel. Once the Symbols are in place, the enemies will get 20% Damage every turn, so its just a matter of being patient. When all the enemies are gone, the symbols can be moved again or destroyed. Finish off the remaining Ninja to clear the stage.