The Strider is an unlockable class in Disgaea: Hour of Darkness and its remakes. It has an excellent Weapon Mastery with Guns, and a nice movement and jump range, but what makes it unique is its two special abilities, Geo Change and Dark Cannon. Note that while Striders are strong at long-range, they are mincemeat at close-range. Therefore, the player should take care to leave their Striders next to their Healers and/or Mages, out of harm's way and ready to be supported.
Geo Change can be a useful ability to get rid of certain Geo Effects in the Item World such as Invincibility or Ally Damage 20%. In later games, the Strider is replaced with the Geomancer and Onmyo Monk classes, which also have Geo-changing abilities, and the Thief occasionally picks up the not-terrible-with-guns element.
A level 200 Strider is required in order to unlock the Majin class.
Striders have the ultimate power in a way, since they can control terrain. Most of the Netherworld's residents look down on them. They have a child-like curiosity and speak in a dialect unique to their underground cave villages. No one is as skilled in guns as they are.
The skill's range is dependent on the Staff Weapon mastery of the Strider. Otherwise, the range the Strider can lay the dark cannon is 2. Leveling up the Dark Cannon skill can increase the placement range, too.
The level of the Dark Cannon is 1 + half (1/2) of the Strider's level + Skill level of Dark Cannon
The human player has 10 seconds from when the Dark Cannon is played to shoot as much as possible on any targets. Holding the fire button fires the gun far faster than pressing the button rapidly would.
The amount of time used for firing the Dark Cannon can be increased by leveling the Dark Cannon skill up.
After the 10 seconds, the Dark Cannon will auto-lock on to the closest target, be it enemy or ally, and will fire 5 shots between the player's turn and the enemies' turn.
At all times, the Dark Cannon's shots will be fired in a straight line to the target, but will not pass through walls and the like. This is a good way to avoid shots from the Dark Cannon, but can also be annoying if an enemy is hiding behind a wall in the same way.
When the Dark Cannon's shots hit, it causes explosive damage, which means any other characters that are nearby the target are also hit.
These explosive shots will cause Prinnies to explode as if they were thrown.
The Dark Cannon's shots will always do at least 1 damage to any target.
The Dark Cannon has an ammo limit of 999 bullets.
Enemies killed by the Dark Cannon do not give any EXP to the Strider, nor do they contribute to the HL Kill Bonus after the battle has ended.