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The Skull class returns from Disgaea 3, mostly unchanged and retains the same primary Evility. They are good for bombarding enemies with their magic spells coupled with a 30% damage boost thanks to their Evility. They are best suited to stay on the sidelines as their low HP and DEF means they will not survive for long when hit with physical attacks. They also have low Movement, Jump and Throwing ranges, making them even more ill-suited for active roles. Compared to his female counterpart, the Skull class consumes more SP but deals more damage with specials and has higher SPD, making him more viable for story missions, boss fights, or in any situation where damage potential is more important than SP consumption.
His first special skill is Magic Siphon, which steals a percentage of the target's maximum SP, but due to the relatively high SP cost of the skill itself, it is not terribly useful until the player fights enemies in the hundreds of levels or tens of thousands of SP. If boosted to maximum, it can be used to deplete a target's SP very quickly (handy for bosses), but the cost of the skill at that point would be ridiculous until, again, the late game.
His second special skill, Brain Rise, is a 'boost' spell doubling the target's INT for three turns. This makes him a valuable part of any team with magic users on it. It's worth noting that sometimes the game will not let the Skull cast this on a character if Magic Boost has already been applied to them.