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Scout

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Class
Scout
D1 Scout 01
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
6 25 1 5; 32 dm
Base Stats/Aptitude%
HP SP ATK DEF
13
90%
7
60%
10
80%
5
70%
INT RES SPD HIT
8
80%
7
80%
12
100%
15
110%
Weapon Mastery
Sw'd Sp'r Axe F'st
D C C D
St'f Gun Bow Mon
D A D N/A


Unlocked By: Lvl 10 Martial Artist (M or F) and
Lvl 10 Warrior (M or F) at the same time. (Remakes: Lvl 5 for each.)
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
20
Mana
100
Mana
Skil. Dist. Gen.
400
Mana
2000
Mana
10000
Mana

Class
Surveyor
D1 Scout 02
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
6 26 1 5; 32 dm
Base Stats/Aptitude%
HP SP ATK DEF
14
90%
8
60%
10
80%
5
70%
INT RES SPD HIT
9
80%
7
80%
12
100%
16
110%
Weapon Mastery
Sw'd Sp'r Axe F'st
D C C D
St'f Gun Bow Mon
D A D N/A


Unlocked By: Lvl 6 Scout
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
24
Mana
120
Mana
Skil. Dist. Gen.
480
Mana
2400
Mana
12000
Mana

Class
Ranger
D1 Scout 03
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
6 27 2 5; 32 dm
Base Stats/Aptitude%
HP SP ATK DEF
14
100%
8
70%
11
90%
6
80%
INT RES SPD HIT
9
80%
8
80%
13
100%
16
110%
Weapon Mastery
Sw'd Sp'r Axe F'st
D C C D
St'f Gun Bow Mon
C A D N/A


Unlocked By: Lvl 14 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
28
Mana
140
Mana
Skil. Dist. Gen.
560
Mana
2800
Mana
14000
Mana

Class
Strider
D1 Scout 04
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
6 28 2 5; 32 dm
Base Stats/Aptitude%
HP SP ATK DEF
15
100%
9
70%
11
90%
6
80%
INT RES SPD HIT
10
90%
8
80%
13
100%
17
110%
Weapon Mastery
Sw'd Sp'r Axe F'st
C C C D
St'f Gun Bow Mon
C A D N/A


Unlocked By: Lvl 30 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
3
Mana
32
Mana
160
Mana
Skil. Dist. Gen.
640
Mana
3200
Mana
16000
Mana

Class
Geo Master
D1 Scout 05
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
6 29 2 5; 32 dm
Base Stats/Aptitude%
HP SP ATK DEF
15
100%
9
70%
12
100%
7
90%
INT RES SPD HIT
10
90%
9
90%
14
100%
17
110%
Weapon Mastery
Sw'd Sp'r Axe F'st
C B C D
St'f Gun Bow Mon
C A D N/A


Unlocked By: Lvl 60 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
3
Mana
36
Mana
180
Mana
Skil. Dist. Gen.
720
Mana
3600
Mana
18000
Mana

Class
Lord
D1 Scout 06
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
6 30 2 5; 32 dm
Base Stats/Aptitude%
HP SP ATK DEF
16
100%
10
70%
12
100%
7
90%
INT RES SPD HIT
11
90%
9
90%
14
100%
18
110%
Weapon Mastery
Sw'd Sp'r Axe F'st
C B C D
St'f Gun Bow Mon
C S D N/A


Unlocked By: Lvl 120 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
4
Mana
40
Mana
200
Mana
Skil. Dist. Gen.
800
Mana
4000
Mana
20000
Mana

The Scout, sometimes referred to as a 'Strider', is an unlockable class in Disgaea: Hour of Darkness and its remakes. It has an excellent Weapon Mastery with Guns, and a nice movement and jump range, but what makes it unique is its two special abilities, Geo Change and Dark Cannon. Note that while Scouts are strong at long-range, they are mincemeat at close-range. Therefore, the player should take care to leave their Scouts next to their Healers and/or Mages, out of harm's way and ready to be supported.

Geo Change can be a useful ability to get rid of certain Geo Effects in the Item World such as Invincibility or Ally Damage 20%. In later games, the Scout is replaced with the Geomancer and Onmyo Monk classes, which also have Geo-changing abilities, and the Thief occasionally picks up the not-terrible-with-guns element.

A level 200 scout is required in order to unlock the Majin class.

Disgaea DS Collection BookEdit

Striders have the ultimate power in a way, since they can control terrain. Most of the Netherworld's residents look down on them. They have a child-like curiosity and speak in a dialect unique to their underground cave villages. No one is as skilled in guns as they are.

SkillsEdit

Name Lvl Effect Power SP Height Range / Description
Geo Change 1 - -- 20 N/A Generates a random Geo Panel/Symbol arrangement in the Item World or a previously cleared map.
Dark Cannon 1 - Varies 30 30/30 Places a Dark Cannon (see below).

Note: Each ability can only be used once per Scout per map.

Notes on Dark CannonEdit

  • The skill's range is dependent on the Staff Weapon mastery of the scout. Otherwise, the range the scout can lay the dark cannon is 2. Leveling up the Dark Cannon skill can increase the placement range, too.
  • The level of the Dark Cannon is 1 + half (1/2) of the scout's level + Skill level of Dark Cannon
  • The human player has 10 seconds from when the Dark Cannon is played to shoot as much as possible on any targets. Holding the fire button fires the gun far faster than pressing the button rapidly would.
  • The amount of time used for firing the Dark Cannon can be increased by leveling the Dark Cannon skill up.
  • After the 10 seconds, the Dark Cannon will auto-lock on to the closest target, be it enemy or ally, and will fire 5 shots between the player's turn and the enemies' turn.
  • At all times, the Dark Cannon's shots will be fired in a straight line to the target, but will not pass through walls and the like. This is a good way to avoid shots from the Dark Cannon, but can also be annoying if an enemy is hiding behind a wall in the same way.
  • When the Dark Cannon's shots hit, it causes explosive damage, which means any other characters that are nearby the target are also hit.
  • These explosive shots will cause Prinnies to explode as if they were thrown.
  • The Dark Cannon's shots will always do at least 1 damage to any target.
  • The Dark Cannon has an ammo limit of 999 bullets.

GalleryEdit

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