The Prism Ranger is a Humanoid class introduced in Disgaea 4: A Promise Unforgotten, and is acquired by downloading the DLC character Prism Red. The class consists of the various members of the reoccurring group the Prism Rangers.
The Prism Rangers are a group of individuals seeking to be heroes and defeat villains for great justice. However, the rangers are known for being incompetent, weak and unable to actually stand their ground in the face of danger. They also tend to be rather short on members and rarely have a full set of rangers. Their native evility is "Friends", which increases their stats by 5% when they are dispatched with other characters who are in the same Evil Symbol as they are.
The Prism Ranger class is rather unusual as, unlike most classes, each tier is not a more advanced version of the last. Instead, each tier acts as a different ranger in the group and has different stats, aptitudes, weapon fortes and personality. Prism Blue acts as the first tier and uses a Gun, Yellow is the second and uses a Spear, Green is third and uses a Staff, Purple is fourth and uses an Axe, Orange is fifth and uses a Bow and Aqua is sixth and uses his Fists. Prism Red acts like an advanced version of the class (getting 3 unique attacks) and uses a Sword.
Note: Prism Red is a separate class and not an additional tier.
Prism Blue is a unit designed around evasion. With an impressive SPD Aptitude (150%) , he is very adept at dodging attacks. What cripples him is the massive offset difference between his HIT and SPD Aptitudes. (120% HIT, 150% SPD) This makes him little more than lackluster with his preferred weapon, as the offset Aptitudes lower his damage potential if unchecked. To use his Forte properly, he will need Glasses Accessories to equalize his HIT and SPD.
He can learn Gun Skills up to Tier 5, as well as the "Speed Boost" spell, which increases a target's SPD temporarily.
Prism Yellow is the tank of the class, with high yields of HP and DEF (150% in both Aptitudes). This makes him a durable unit that can eat a lot of attacks. His only weaknesses are low Counter capability (which forces him to rely on Special Skills in most cases) and rather low Movement (which can be alleviated with Shoe Accessories). Yellow's specialty makes him a great tank or decoy character.
He can learn Spear skills up to Tier 5, as well as the "Shield" spell, which increases a character's DEF temporarily.
Prism Green is the mage of the Rangers. High INT (150%), HIT (140%), and SP (140%) make him by far the most powerful member of the class in terms of raw damage potential. Of course, like most magic-casters, his HP (110%) and DEF (90%) suffer as a consequence, making him horrible in up-close battles.
One thing to note; Green's SPD Aptitude of 130% makes him a superior Gun-toter compared to Prism Blue in terms of Aptitudes, since Green's HIT-SPD subtraction ratio isn't as substantial; making it easier to equalize the two stats.
Green learns all elemental Spells (sans Star) up to the "Giga" level on his own, as well as the spell "Magic Boost," which increases a character's INT temporarily.
He learns no Weapon Skills.
Prism Purple is the Rangers' resident Healer, with excellent RES and SP Aptitudes (150% and 130%, respectively). Purple's Forte is Axes, which would give him an offensive edge if his ATK Aptitude wasn't a mere 120%.
Of course, Purple's imbalanced style makes him useful in up-close skirmishes, particularly when facing enemies with strong Special Skills or high Counter rates, as he can both deal damage as well as restore the damage he and allies take. Unfortunately, Purple's lackluster offense reduces him to little more than a supporting character, which his Weapon build directly contradicts.
One thing to note: Purple has an INT Aptitude of 130%. While he lacks a Staff Forte and the ability to learn offensive spells on his own, gaining them from Chara World or Reincarnation will increase his damage potential a bit, as his INT growth is above-average.
Purple learns Axe Skills up to Tier 5, as well as the "Magic Wall" spell, which increases a character's RES temporarily.
Prism Orange is the Rangers' Archer. His extremely high HIT Aptitude (150%) ensures that accuracy is rarely a problem. Unfortunately, he suffers from the same 'power loss ratio' that Blue does. His ATK Aptitude is 120%; which reduces his base Bow attacking power substantially. This means that Orange emphasizes Accuracy over attacking power. While this is useful in tactical situations, it makes him dead weight in damage-dealing strategies if left unchecked. As such, Orange will need Belt Accessories to equalize his ATK and HIT stats.
Orange learns Bow skills up to Tier 5, as well as the "Target Lock" spell, which increases a character's HIT temporarily.
Prism Aqua is a Jack-of-all-trades compared to the rest of the Rangers, who have specialized (sometimes contradictory) stats. Aqua's offensive stats (ATK, HIT, INT and SPD) are at 130% while his defensive stats (HP, SP, DEF, RES) are at a stable 120%. This makes him adept at pretty much everything, though he'll only be above-average in whatever fighting path he chooses.
His balanced style makes Aqua excellent in Counterattack wars or at starting/finishing Combos. His weapon Forte of Fists reflects such a balanced build. Aside from his Aptitudes, Aqua has no unique characteristic that makes him stand out.
Aqua learns Fist skills up to Tier 5, as well as the "Braveheart" spell, which increases a character's ATK temporarily.
It should be noted each Prism Ranger tier learns different spells. All spell ranges are dependent on spell skill level.
|Name||Lvl||Effect||Power||SP||Height||Range / Description|
|Speed Boost||Prism Blue||Spd +20%||6||48/64||Spell range, AOE and boost effect dependent on spell level.|
|Shield||Prism Yellow||Def +20%||6||48/64||Spell range, AOE and boost effect dependent on spell level.|
|Magic Boost||Prism Green||Int +20%||6||48/64||Spell range, AOE and boost effect dependent on spell level.|
|Magic Wall||Prism Purple||Res +20%||6||48/64||Spell range, AOE and boost effect dependent on spell level.|
|Target Lock||Prism Orange||Hit +20%||6||48/64||Spell range, AOE and boost effect dependent on spell level.|
|Braveheart||Prism Aqua||Atk +20%||6||48/64||Spell range, AOE and boost effect dependent on spell level.|
|Fire||Prism Green||Int: light Fire damage||F||4||48/64||Spell range and AOE dependent on spell level.|
|Mega Fire||Prism Green||Int: moderate Fire damage||E||12||48/64||Spell range and AOE dependent on spell level.|
|Giga Fire||Prism Green||Int: heavy Fire damage||C||36||48/64||Spell range and AOE dependent on spell level.|
|Wind||Prism Green||Int: light Wind damage||F||4||48/64||Spell range and AOE dependent on spell level.|
|Mega Wind||Prism Green||Int: moderate Wind damage||E||12||48/64||Spell range and AOE dependent on spell level.|
|Giga Wind||Prism Green||Int: heavy Wind damage||C||36||48/64||Spell range and AOE dependent on spell level.|
|Ice||Prism Green||Int: light Ice damage||F||4||48/64||Spell range and AOE dependent on spell level.|
|Mega Ice||Prism Green||Int: moderate Ice damage||E||12||48/64||Spell range and AOE dependent on spell level.|
|Giga Ice||Prism Green||Int: heavy Ice damage||C||36||48/64||Spell range and AOE dependent on spell level.|
Disgaea 4: A Promise Revisited Unique SkillsEdit
|Name||Lvl||Effect||Power||SP||Height||Range / Description|
|Friend Power||??||??||Increase team attack chance (lasts 3 turns)|
|Camaraderie||??||??||When attacking a teammate will come help (self only)|