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Male Healer (Disgaea)

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Class
Cleric
D1 Male Healer 01
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
4 12 0 3 panels, 26 dm
Base Stats/Aptitude%
HP SP ATK DEF
12
70%
12
100%
10
80%
4
60%
INT RES SPD HIT
12
100%
11
100%
10
70%
11
80%
Weapon Mastery
Sw'd Sp'r Axe F'st
E E E E
St'f Gun Bow Mon
S D B N/A
Unlocked By: Available from the start
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
10
Mana
50
Mana
Skil. Dist. Gen.
200
Mana
1000
Mana
5000
Mana

Class
Priest
D1 Male Healer 02
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
4 13 0 3 panels, 26 dm
Base Stats/Aptitude%
HP SP ATK DEF
12
70%
12
100%
10
80%
4
60%
INT RES SPD HIT
12
100%
12
100%
10
70%
11
80%
Weapon Mastery
Sw'd Sp'r Axe F'st
E E E E
St'f Gun Bow Mon
S D B N/A
Unlocked By: Lvl 5 Male Cleric
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
13
Mana
65
Mana
Skil. Dist. Gen.
260
Mana
1300
Mana
6500
Mana

Class
Bishop
D1 Male Healer 03
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
4 14 0 3 panels, 26 dm
Base Stats/Aptitude%
HP SP ATK DEF
13
80%
13
100%
11
80%
5
70%
INT RES SPD HIT
14
100%
13
100%
11
80%
12
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
D D E E
St'f Gun Bow Mon
S D B N/A
Unlocked By: Lvl 12 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
16
Mana
80
Mana
Skil. Dist. Gen.
320
Mana
1600
Mana
8000
Mana

Class
Sage
D1 Male Healer 04
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
5 15 0 3 panels, 26 dm
Base Stats/Aptitude%
HP SP ATK DEF
14
80%
13
100%
12
90%
5
70%
INT RES SPD HIT
15
100%
14
100%
11
80%
12
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
D D E D
St'f Gun Bow Mon
S D B N/A
Unlocked By: Lvl 25 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
19
Mana
95
Mana
Skil. Dist. Gen.
380
Mana
1900
Mana
9500
Mana

Class
Prophet
D1 Male Healer 05
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
5 16 0 3 panels, 26 dm
Base Stats/Aptitude%
HP SP ATK DEF
14
90%
14
100%
12
90%
6
70%
INT RES SPD HIT
16
100%
15
100%
12
80%
13
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
D D E D
St'f Gun Bow Mon
S D B N/A
Unlocked By: Lvl 50 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
22
Mana
110
Mana
Skil. Dist. Gen.
440
Mana
2200
Mana
11000
Mana

Class
Saviour
D1 Male Healer 06
Japanese {{{japanese}}}
Romaji {{{romaji}}}
Mv Jm Ctr Thr
5 17 0 3 panels, 26 dm
Base Stats/Aptitude%
HP SP ATK DEF
15
90%
15
100%
13
100%
6
80%
INT RES SPD HIT
17
100%
16
100%
12
90%
13
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
D D E D
St'f Gun Bow Mon
S D B N/A
Unlocked By: Lvl 100 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
25
Mana
125
Mana
Skil. Dist. Gen.
500
Mana
2500
Mana
12500
Mana

Main article: Male Healer

The Male Healer is a starting class in Disgaea: Hour of Darkness. The difference between a Male Healer and his female counterpart is that the male has less aptitude in HP and Defense, but better aptitude in Hit and Attack.

A healer is a requirement of any good Disgaea team, as a player's characters will require healing on some of the larger maps when enemy numbers are far greater than the player's, during long trips into the Item World, and to heal status problems, which frees up a player's inventory from HP-healing items.

Since the healer is the only starting class that has a semi-good proficiency in Bows, some players like to initially equip their male or female cleric with a Bow to unlock the Archer class, and also to earn some Mana. Once the archer is unlocked, players will often switch weapons to the Staff, which the healers are much more proficient with, and also create a |Mage or Skull pupil for the healer so the healer can also learn offensive magic.

Note that the Male Healer has higher Aptitudes in ATK and HIT than his Female Counterpart, but has even weaker HP and DEF than she does. They are both equal in INT power, though.

Male Healers should be kept at Long-Range at all times, attacking with Bows or Offensive Magic while supporting allies with Healing spells. Muscles can be given to a Healer, allowing them to eat more attacks, ensuring survival against high-level enemies.

SpellsEdit

Spell Ranges are dependent on Staff mastery and skill level.

Name Lvl Effect Power SP Height Range / Description
Heal 1 Restore small amount of HP. 1x 4 24/24
Espoir 7 Remove any Status Ailments -- 10 24/24
Shield 9 Def +20% -- 8 24/24
Mega Heal 10 Restore moderate amount of HP 4x 15 24/24
Magic Wall 15 Res +20% -- 8 24/24
Giga Heal 25 Restore large amount of HP. 12x 40 24/24
Omega Heal 50 Restore huge amount of HP. 40x 100 24/24


GalleryEdit

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