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"Time to clean up the Earth!"
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On her own, the Knight's stats (and aptitudes, by extension) are mediocre at best, and will fall short of both physical fighters and Magic-casters. On her own, the Knight emphasizes basic offense over all other stats. HP, ATK, and INT are balanced and above average, DEF and RES are below-par and SPD is abysmal. As such, a Magic Knight will have little to no evasive capability unless over-leveled.
However, the Magic Knight is a class that puts Evilities ahead of stats. The Knight's Evilities cater to Magic and damage output, and will be the source of ninety percent of her offense.
The Knight's defining feature however is the Evility Elemental Force. Elemental Force adds her current Elemental Resistances to her Magic damage formula. (Negative resistances are not factored) Elemental Force goes hand-in-hand with her innate Evility Spirit Benediction, which strengthens Elemental attacks by 20%. This allows the Knight to compensate for her sub-par INT with a higher damage threshold. With Elemental Force, the Magic Knight can deal up to double damage with 99% Elemental Resistances, and when combined with her native Evility and her ability to lower enemy resistances, the Magic Knight can deal incredible amounts of damages if used right.
The Knight is also competent with a Sword weapon despite her mediocre ATK stat compared to other dedicated physical fighter classes. Her physical capabilities can be somewhat amplified with the Evility Echo, which adds a 25% chance for her to deal double damage with an attack. The player can also reselect special commands, until the Attack Entry will show the Magic Knight to perform two specials, allowing the player to use Echo every time if he/she keeps re-selecting commands. However, this will conflict with her presented focus, and will not produce the same damage output a Magic-based, Evility-assisted style would.
The Magic Knight learns Sword skills up to the 4th Tier, as well as spells of Fire, Wind & Ice up to Mega level.