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Magic Knight (Disgaea 4)

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"Time to clean up the Earth!"

A table on this page is incomplete and requires the following information:
Reincarnation costs, Next Tier Requirements, Images, Personalities. Flavor text for skills.
Please examine the table and add any missing information you may have.
Remove this notice upon completion.

Class
Magic Knight
File:-- 06.gif
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF
24
100%
14
110%
14
110%
10
90%
INT RES SPD HIT
14
110%
10
90%
6
70%
10
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
3 0 0 0
St'f Gun Bow Mon
?? 0 0 N/A
Fire: 25% Ice: 25% Wind: 25%
Unlocked By: Level 30 warrior/valkyrie and level 30 skull/magician
Reincarnation Costs are not available for this game at this time.

Class
Dark Knight
File:-- 06.gif
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF
26
105%
16
115%
16
115%
11
90%
INT RES SPD HIT
16
115%
11
90%
7
70%
11
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
4 0 0 0
St'f Gun Bow Mon
?? 0 0 N/A
Fire: 25% Ice: 25% Wind: 25%
Unlocked By: Level 30 Magic Knight
Reincarnation Costs are not available for this game at this time.

Class
Rune Knight
File:-- 06.gif
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF
28
110%
18
120%
18
120%
12
95%
INT RES SPD HIT
18
120%
12
95%
8
75%
12
95%
Weapon Mastery
Sw'd Sp'r Axe F'st
4 0 0 0
St'f Gun Bow Mon
?? 0 0 N/A
Fire: 25% Ice: 25% Wind: 25%
Unlocked By: Level 70 Dark Knight
Reincarnation Costs are not available for this game at this time.

Class
Mega Knight
File:-- 06.gif
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF
30
115%
20
125%
20
125%
13
95%
INT RES SPD HIT
20
125%
13
95%
9
75%
13
95%
Weapon Mastery
Sw'd Sp'r Axe F'st
4 0 0 0
St'f Gun Bow Mon
?? 0 0 N/A
Fire: 25% Ice: 25% Wind: 25%
Unlocked By: Level 140 Rune Knight
Reincarnation Costs are not available for this game at this time.

Class
Force Knight
File:-- 06.gif
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF
32
120%
22
130%
22
130%
14
100%
INT RES SPD HIT
22
130%
14
100%
10
80%
14
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
4 0 0 0
St'f Gun Bow Mon
?? 0 0 N/A
Fire: 25% Ice: 25% Wind: 25%
Unlocked By: Level 280 Mega Knight
Reincarnation Costs are not available for this game at this time.

Class
Space Knight
File:-- 06.gif
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF
34
125%
24
135%
24
135%
15
100%
INT RES SPD HIT
24
135%
15
100%
11
80%
15
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
4 0 0 0
St'f Gun Bow Mon
?? 0 0 N/A
Fire: 25% Ice: 25% Wind: 25%
Unlocked By: Level 560 Force Knight
Reincarnation Costs are not available for this game at this time.

Main article: Magic Knight

The Magic Knight is a class in Disgaea 4: A Promise Unforgotten and is unlocked by having a level 30 Warrior/Lady Warrior and a level 30 Skull/Mage.

On her own, the Knight's stats (and aptitudes, by extension) are mediocre at best, and will fall short of both physical fighters and Magic-casters. On her own, the Knight emphasizes basic offense over all other stats. HP, ATK, and INT are balanced and above average, DEF and RES are below-par and SPD is abysmal. As such, a Magic Knight will have little to no evasive capability unless over-leveled.

However, the Magic Knight is a class that puts Evilities ahead of stats. The Knight's Evilities cater to Magic and damage output, and will be the source of ninety percent of her offense.

The Knight's defining feature however is the Evility Elemental Force. Elemental Force adds her current Elemental Resistances to her Magic damage formula. (Negative resistances are not factored)  Elemental Force goes hand-in-hand with her innate Evility Spirit Benediction, which strengthens Elemental attacks by 20%. This allows the Knight to compensate for her sub-par INT with a higher damage threshold. With Elemental Force, the Magic Knight can deal up to double damage with 99% Elemental Resistances, and when combined with her native Evility and her ability to lower enemy resistances, the Magic Knight can deal incredible amounts of damages if used right.

The Knight is also competent with a Sword weapon despite her mediocre ATK stat compared to other dedicated physical fighter classes. Her physical capabilities can be somewhat amplified with the Evility Echo, which adds a 25% chance for her to deal double damage with an attack. The player can also reselect special commands, until the Attack Entry will show the Magic Knight to perform two specials, allowing the player to use Echo every time if he/she keeps re-selecting commands. However, this will conflict with her presented focus, and will not produce the same damage output a Magic-based, Evility-assisted style would.

The Magic Knight learns Sword skills up to the 4th Tier, as well as spells of Fire, Wind & Ice up to Mega level.

Personality typesEdit

  • Peaceful
  • Short-tempered
  • Calm

SkillsEdit

Spell Ranges are dependent on skill level.

Name Lvl Effect Power SP Height Range / Description
Fire Charge ? Fire +25% ?? ? 48/64
Wind Charge ? Wind +25% ?? ? 48/64
Ice Charge ? Ice +25% ?? ? 48/64
Anti-Fire ? Fire -25% ?? ? 48/64
Anti-Wind ? Wind -25% ?? ? 48/64
Anti-Ice ? Ice -25% ?? ? 48/64

EvilitiesEdit

Click here for common evilities

Generic EvilitiesEdit

Evility Effect
Muscle Mastery HP Aptitude increased by 10%.
Defense Mastery DEF Aptitude increased by 10%.

Unique EvilitiesEdit

Evility Effect Requirements
Spirit Benediction Elemental damage increased by 20%. Initial
Elemental Force Reflect element value onto elemental attacks (+element only). Tier 1 Level 1
Echo 25% chance to use the same special skill. Tier 3 Level 1
Sword Force 30% of base ATK added to INT when sword is equipped. Tier 5 Level 1

Chara World EvilitiesEdit

Evility Effect
Fencer Guild Increase stats by 5% times the number of allies equipped with swords.
Witch Guild Increase stats by 5% times the number of allies equipped with staves.
Blade Dance 30% of base ATK added to SPD when sword is equipped.
Magichange Guild Increase stats by 30% times the number of allies equipped with Magichanges.
Bond of Souls No turn limit when using Magichange.
Princess Hope Increase critical rate of adjacent ally units by 20%.
Princess Orders Increase magic range of adjacent ally units by 1.
Light's Blessing Magic damage to adjacent allies decreased by 50%.
Lucky Song Critical damage of allies on map increased by 20%.
Mist Cloak Damage decreased by 50% when receiving magic attack.
Purgatory Crit damage increased by 50%.
Merciful Attack Attack Always leave 1 HP, when enemies are lower level.
Hero-style Combat Non-element attack damage increased by 20%.
Ice's Blessing Ice attack damage increase by 30%.
Kendo Black Belt Increase ATK by 30% when fighting an enemy with a weapon.
Earth Hero's Proof When equipping belt item, increase aptitude by 20%.
Saintly Air When equipping orb item, increase aptitude by 20%.
Absorb Magic Increase INT by 5% every time magic damage is received.
Energy Eater 10% of damage dealt by normal attack recovers SP.
Back to Basics Increase exp gain by 100% when not equipping any items.
Captain Tower Increases damage by 10% x # of units below you in a tower.
Bomb Trainer Increase all barrel splash damage to 100%.
Isolation Increase stats by 30% when no other ally is in battle.
Fire of Revenge Stats increased by 10% per ally unit defeated.
Forgotten Arts ATK increased by 50% while affected by Forget.
Healthy Milk Increase ATK by 30% and HIT by 30% during Defend. (Last 3 turns)
Requiem Increase stats by 5% times the number of exploded ally Prinnies.
Overdrive ATK increased by # of criticals occurred x10%.
Chivalry Damage increased by 30% when attacking from front.
Fallen Peony If enemy level is higher, crit damage increase by 80%.
Heal Gain Heal amount increased by 50% when receiving healing magic.
Saintly Aggression Increase normal ATK by 100%.
Kamikaze Crit damage increased by 100% when self HP is under 25%.
Madness ATK increased by 50% when self HP is under 25%.
Trance Magic attack increase by 50% when SP is below 25%.
Armor Pierce 25% of ATK becomes fixed value for normal attack.
Assassination Attacks from behind are always criticals.
E-Canceller Ignores elemental defense for attack.
Metal Wall Don't reduce the number of counters even during defense.
Reverse Element Reverse + and - values of elements.

GalleryEdit

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