Wikia

Disgaea Wiki

Magic Knight (Disgaea 2)

1,057pages on
this wiki
Talk0

Class
Magic Knight
042 01
Japanese ??
Romaji  ??
Mv Jm Ctr Thr
4 20 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
16
90%
14
100%
14
100%
10
90%
INT RES SPD HIT
14
100%
10
90%
6
60%
10
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
B C C D
St'f Gun Bow Mon
B D C N/A


Unlocked By: Pass the "Make a Busty Beauty" bill
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
12
Mana
60
Mana
Skil. Dist. Gen.
240
Mana
1200
Mana
6000
Mana

Class
Dark Knight
042 02
Japanese ??
Romaji  ??
Mv Jm Ctr Thr
4 20 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
17
90%
15
100%
15
100%
11
90%
INT RES SPD HIT
15
100%
11
90%
6
60%
11
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
A B C D
St'f Gun Bow Mon
B C B N/A


Unlocked By: Lvl 12 Magic Knight
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
15
Mana
75
Mana
Skil. Dist. Gen.
300
Mana
1500
Mana
7500
Mana

Class
Rune Knight
042 03
Japanese ??
Romaji  ??
Mv Jm Ctr Thr
4 20 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
18
90%
16
110%
16
110%
12
90%
INT RES SPD HIT
16
110%
12
90%
6
60%
12
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
A B C D
St'f Gun Bow Mon
A C B N/A


Unlocked By: Lvl 24 Dark Knight
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
18
Mana
90
Mana
Skil. Dist. Gen.
360
Mana
1800
Mana
9000
Mana

Class
Mega Knight
042 04
Japanese ??
Romaji  ??
Mv Jm Ctr Thr
4 20 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
19
100%
17
110%
17
110%
13
100%
INT RES SPD HIT
17
110%
13
100%
7
70%
13
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
A A B D
St'f Gun Bow Mon
A C A N/A


Unlocked By: Lvl 48 Rune Knight
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
21
Mana
105
Mana
Skil. Dist. Gen.
420
Mana
2100
Mana
10500
Mana

Class
Force Knight
042 05
Japanese ??
Romaji  ??
Mv Jm Ctr Thr
4 20 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
20
100%
18
120%
18
120%
14
100%
INT RES SPD HIT
18
120%
14
100%
7
70%
14
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
S A B D
St'f Gun Bow Mon
A C A N/A


Unlocked By: Lvl 96 Mega Knight
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
24
Mana
120
Mana
Skil. Dist. Gen.
480
Mana
2400
Mana
12000
Mana

Class
Space Knight
042 06
Japanese ??
Romaji  ??
Mv Jm Ctr Thr
4 20 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
21
100%
19
120%
19
120%
15
100%
INT RES SPD HIT
19
120%
15
100%
7
70%
15
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
S A B D
St'f Gun Bow Mon
S C A N/A


Unlocked By: Lvl 192 Force Knight
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
27
Mana
135
Mana
Skil. Dist. Gen.
540
Mana
2700
Mana
13500
Mana

Main article: Magic Knight

The Magic Knight is a recurring Human class in Disgaea 2: Cursed Memories and its remake, Disgaea 2: Dark Hero Days.

They are unlocked by passing the "Make a Busty Beauty" bill in the Dark Assembly, which requires a level 3 Sword and Staff Mastery (does not have to be on the same character).

Their Special Ability allows them to have +25% elemental damage; Lover specialists increase this by +1% per Lover level.

Magic Knights are similar to the Kunoichi in that they are a mixture of a physical and magical attacker. However, this makes them mediocre stat-wise. Their SPD Aptitude is also very low, thus, a Magic Knight will not be in the party for her evasion power. Despite this setback, Magic Knights have potential to be the game's most powerful class damage-wise as they have skills which can increase or decrease Elemental resistances, effectively making their Magic stronger. This trick can be greatly utilized to an unfair effect in the Post-Game by giving them a Rank 40 Staff, having INT-perfected Rank 40 Accessories, having 25 Magic Knight Lovers, and 100 Professionals, then maximizing its Mastery to 255 and the level of the spell (preferably the "Tera" or "Peta" tier spell of the element you are using) to 99. Once this is done, they can increase their Elemental Resistances whilst in battle, then decrease their enemy's resistance the same way, then cast the spell of the strengthened element, causing apocalyptic damage to the helpless enemy. Magic Knights can easily deal over 1 billion damage more than other classes. Note that this trick is best used with only Elemental Magic. Star Magic cannot be modified in this way.

SkillsEdit

The range of spells is dependent on Staff mastery and skill level.

Name Lvl Effect Power SP Height Range / Description
Fire 1 Int: light Fire damage 90% 5 24/24 --
Ice 1 Int: light Ice damage 90% 5 24/24 --
Wind 1 Int: light Wind damage 90% 5 24/24 --
Mega Fire 10 Int: moderate Fire damage 100% 15 24/24 --
Mega Ice 10 Int: moderate Ice damage 100% 15 24/24 --
Mega Wind 10 Int: moderate Wind damage 100% 15 24/24 --
Giga Fire 25 Int: heavy Fire damage 110% 45 24/24 --
Giga Ice 25 Int: heavy Ice damage 110% 45 24/24 --
Giga Wind 25 Int: heavy Wind damage 110% 45 24/24 --
Fire Weapon 1 Melee attacks also cast Fire -- 10 24/24 --
Ice Weapon 1 Melee attacks also cast Ice -- 10 24/24 --
Wind Weapon 1 Melee attacks also cast Wind -- 10 24/24 --
Fire Charge 15 Fire Res +50% -- 10 24/24 --
Ice Charge 15 Ice Res +50% -- 10 24/24 --
Wind Charge 15 Wind Res +50% -- 10 24/24 --
Anti-Fire 30 Fire Res -50% -- 10 24/24 --
Anti-Ice 30 Ice Res -50% -- 10 24/24 --
Anti-Wind 30 Wind Res -50% -- 10 24/24 --


GalleryEdit

Around Wikia's network

Random Wiki