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Mage (Disgaea 2)

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Class
Red Mage
D2RedMage
Japanese 赤魔法使い
Romaji AkaMahoutsukai
Mv Jm Ctr Thr
3 15 0 3, 26dm
Base Stats/Aptitude%
HP SP ATK DEF
10
70%
18
110%
6
70%
6
70%
INT RES SPD HIT
16
110%
14
100%
8
80%
10
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
D-5 D-5 E-3 D-5
St'f Gun Bow Mon
A-20 C-10 C-10 N/A


Unlocked By: available from beginning
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
10
Mana
50
Mana
Skil. Dist. Gen.
200
Mana
1000
Mana
5000
Mana

Class
Blue Mage
D2BlueMage
Japanese 青魔法使い
Romaji AoMahoutsukai
Mv Jm Ctr Thr
3 15 0 3, 26dm
Base Stats/Aptitude%
HP SP ATK DEF
10
70%
18
110%
6
70%
6
70%
INT RES SPD HIT
16
110%
14
100%
8
80%
10
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
D-5 D-5 E-3 D-5
St'f Gun Bow Mon
A-20 C-10 C-10 N/A


Unlocked By: available from beginning
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
10
Mana
50
Mana
Skil. Dist. Gen.
200
Mana
1000
Mana
5000
Mana

Class
Green Mage
D2GreenMage
Japanese 緑魔法使い
Romaji MidoriMahoutsukai
Mv Jm Ctr Thr
3 15 0 3, 26dm
Base Stats/Aptitude%
HP SP ATK DEF
10
70%
18
110%
6
70%
6
70%
INT RES SPD HIT
16
110%
14
100%
8
80%
10
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
D-5 D-5 E-3 D-5
St'f Gun Bow Mon
A-20 C-10 C-10 N/A


Unlocked By: available from beginning
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
10
Mana
50
Mana
Skil. Dist. Gen.
200
Mana
1000
Mana
5000
Mana

Class
Star Mage
D2StarMage
Japanese 星魔法使い
Romaji HoshiMahoutsukai
Mv Jm Ctr Thr
3 15 0 3, 26dm
Base Stats/Aptitude%
HP SP ATK DEF
12
70%
20
120%
7
70%
7
70%
INT RES SPD HIT
18
120%
16
110%
9
80%
13
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
D-6 D-6 E-4 D-6
St'f Gun Bow Mon
A-23 C-12 C-12 N/A


Unlocked By: Lvl 20 Red or Blue or Green Mage
Reincarnation Costs
G-f-N. Incomp. Avg.
1
Mana
16
Mana
80
Mana
Skil. Dist. Gen.
320
Mana
1600
Mana
8000
Mana

Class
Prism Mage
D2PrismMage
Japanese 虹魔法使い
Romaji NijiMahoutsukai
Mv Jm Ctr Thr
3 15 0 3, 26dm
Base Stats/Aptitude%
HP SP ATK DEF
13
80%
22
130%
7
80%
7
80%
INT RES SPD HIT
20
130%
18
120%
10
90%
14
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
D-7 D-7 E-4 D-7
St'f Gun Bow Mon
S-26 C-14 C-14 N/A


Unlocked By: Lvl 60 Star Mage
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
20
Mana
100
Mana
Skil. Dist. Gen.
400
Mana
2000
Mana
10000
Mana

Class
Galaxy Mage
D2GalaxyMage
Japanese 銀河魔法使い
Romaji GingaMahoutsukai
Mv Jm Ctr Thr
3 15 0 3, 26dm
Base Stats/Aptitude%
HP SP ATK DEF
14
80%
24
130%
7
80%
7
80%
INT RES SPD HIT
22
130%
20
120%
11
90%
15
100%
Weapon Mastery
Sw'd Sp'r Axe F'st
D-8 D-8 E-4 D-8
St'f Gun Bow Mon
S-29 B-16 B-16 N/A


Unlocked By: Lvl 160 Prism Mage
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
25
Mana
125
Mana
Skil. Dist. Gen.
500
Mana
2500
Mana
12500
Mana

Main article: Mage

The Mage (魔法使い(女), Mahoutsukai (Onna)) is a recurring Humanoid class in the Disgaea series, and appears Disgaea 2: Cursed Memories.

Mages can be created from the start of the game. Their Special Ability lets them use 25% less SP; Lover specialists increases this by +1% per Lover level.

Mages are one of only three classes in the game geared towards Magic specifically (the other two being Skulls and Geomancers). They have a slightly higher HIT and RES than their Male counterparts, but suffer from a slightly lower HP and DEF as a result. They will not last as long as their Male counterparts, but their SP Cost Reduction ability allows them to be able to cast more spells, doing their job a little better than Skulls can. Due to their lower HP and DEF Aptitudes, Muscles and/or Armor may be a useful accessory for them. They also tend to suffer from a slightly lower SPD than their Skull counterparts. Later tiers allow for the use of Bows and Guns as alternate weapons, but Staves are still this class's dominant weapon.

QuotesEdit

“Magic is expensive to use in the early game. Witches help with that.”
—Official Strategy Guide
(The Official Strategy Guide refers to the class as a whole as 'Witches,' even though individual tiers are still called 'Mage'.)

SkillsEdit

All Mage Spell Ranges are dependent on Staff mastery and level of the spell.

Name Lvl Effect Power SP Height Range / Description
Fire 1 Int: light Fire damage 90% 5 48/48 Red, Prism, Galaxy.
Mega Fire 10 Int: moderate Fire damage 100% 15 48/48 Red, Prism, Galaxy.
Giga Fire 25 Int: heavy Fire damage 110% 45 48/48 Red, Prism, Galaxy.
Omega Fire 50 Int: very heavy Fire damage 120% 135 48/48 Red, Prism, Galaxy.
Tera Fire 80 Int: extreme Fire damage 130% 405 48/48 Red.
Peta Fire 160 Int: massive Fire damage 140% ?? 48/48 Red (D2:DHD only)
Ice 1 Int: light Ice damage 90% 5 48/48 Blue, Prism, Galaxy.
Mega Ice 10 Int: moderate Ice damage 100% 15 48/48 Blue, Prism, Galaxy.
Giga Ice 25 Int: heavy Ice damage 110% 45 48/48 Blue, Prism, Galaxy.
Omega Ice 50 Int: very heavy Ice damage 120% 135 48/48 Blue, Prism, Galaxy.
Tera Ice 80 Int: extreme Ice damage 130% 405 48/48 Blue.
Peta Ice 160 Int: massive Ice damage 140% ?? 48/48 Blue (D2:DHD only)
Wind 1 Int: light Wind damage 90% 5 48/48 Green, Prism, Galaxy.
Mega Wind 10 Int: moderate Wind damage 100% 15 48/48 Green, Prism, Galaxy.
Giga Wind 25 Int: heavy Wind damage 110% 45 48/48 Green, Prism, Galaxy.
Omega Wind 50 Int: very heavy Wind damage 120% 135 48/48 Green, Prism, Galaxy.
Tera Wind 80 Int: extreme Wind damage 130% 405 48/48 Green.
Peta Wind 160 Int: massive Wind damage 140% ?? 48/48 Green (D2:DHD only)
Star 1 Int: light non-elemental damage 100% 7 48/48 Star, Galaxy.
Mega Star 12 Int: moderate non-elemental damage 110% 21 48/48 Star, Galaxy.
Giga Star 30 Int: heavy non-elemental damage 120% 63 48/48 Star, Galaxy.
Omega Star 60 Int: very heavy non-elemental damage 130% 189 48/48 Star, Galaxy.
Tera Star 100 Int: extreme non-elemental damage 140% 567 48/48 Star.
Peta Star 160 Int: massive non-elemental damage 150% 735 48/48 Star (D2:DHD only)
Armor Break 5 Def -20% -- 8 24/24 Red, Blue, Green, Star.
Slow 15 Spd -20% -- 8 24/24 Red, Blue, Green, Star.
Resist Break 35 Res -20% -- 8 24/24 Red, Blue, Green, Star.


GalleryEdit

TriviaEdit

  • Galaxy Mages learn all 4 schools of Magic up to Omega level; though Tera and Peta-level spells will have to be Pupil-taught or transferred from Reincarnation.
  • Galaxy Mages also do not learn the status-decreasing spells native to the Mage's first four Tiers naturally. These spells must also be transferred from one of the above two methods.

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