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- Main article: Mage
The Mage is a Humanoid class in Disgaea: Hour of Darkness. Mages are only proficient in the use of staves, which allows them to cast devastating spells. Aside from gender (the Mage is female, the Skull is male), the only gameplay difference between a Mage and a Skull is an Aptitude difference between Speed and Hit (the Mage has better speed).
What kind of Mage the player makes determines what magic the Mage will learn (Red is fire, Blue is Ice, Green is wind, and Orange is star). Note that the Prism Mage can learn Fire, Wind, and Ice Magic, and the Galaxy Mage can learn Fire, Wind, Ice, and Star, but both can only learn up to Omega spells. Only the basic Red, Blue, Green, and Star mages can learn their respective Tera spells (Tera Fire, etc).
Be careful with the Mage, however. While being a heavy hitter with magic, she is often weak in defense, along with having very little HP to back her up. Players should keep this weakness in mind when facing enemy mages in the Item World.
Many players often equip their own Mages with Muscles to improve the chances of the mage living, should the Mage be hit.
A Level 10 mage of any tier is required in order to unlock the Knight class.
Three Level 5 Mages of all three elements (One Blue Mage, One Red Mage, and One Green Mage) are needed to unlock the Star Mage tier for this class.
“"Magic" is the term used to describe the power behind the "Laws of the Seven Spiritual Elements." This law was proposed by the father of alchemy and Netherworld geology, Vryamid, who also created the Geo Effect. More precisely, magic is a chain reaction caused by consuming spiritual energy and releasing the spiritual elements within. The title of a mage, Troyra, comes from Troylab, meaning "self-sacrifice" in the ancient language.”
—The World of Disgaea The same quote exists with minor alterations in the Disgaea DS Collection Book as well.
|Name||Lvl||Effect||Power||SP||Height||Range / Description|
|Fire||1||Int: light Fire damage||100%||4||36/36||Red, Prism, Galaxy|
|Mega Fire||8||Int: moderate Fire damage||125%||10||36/36||Red, Prism, Galaxy|
|Giga Fire||20||Int: heavy Fire damage||150%||25||36/36||Red, Prism, Galaxy|
|Omega Fire||40||Int: very heavy Fire damage||175%||60||36/36||Red, Prism, Galaxy|
|Tera Fire||100||Int: extreme Fire damage||200%||150||36/36||Red|
|Ice||1||Int: light Ice damage||100%||4||36/36||Blue, Prism, Galaxy|
|Mega Ice||8||Int: moderate Ice damage||125%||10||36/36||Blue, Prism, Galaxy|
|Giga Ice||20||Int: heavy Ice damage||150%||25||36/36||Blue, Prism, Galaxy|
|Omega Ice||40||Int: very heavy Ice damage||175%||60||36/36||Blue, Prism, Galaxy|
|Tera Ice||100||Int: extreme Ice damage||200%||150||36/36||Blue|
|Wind||1||Int: light Wind damage||100%||4||36/36||Green, Prism, Galaxy|
|Mega Wind||8||Int: moderate Wind damage||125%||10||36/36||Green, Prism, Galaxy|
|Giga Wind||20||Int: heavy Wind damage||150%||25||36/36||Green, Prism, Galaxy|
|Omega Wind||40||Int: very heavy Wind damage||175%||60||36/36||Green, Prism, Galaxy|
|Tera Wind||100||Int: extreme Wind damage||200%||150||36/36||Green|
|Star||1||Int: light non-elemental damage||125%||4||36/36||Star, Galaxy|
|Mega Star||12||Int: moderate non-elemental damage||155%||10||36/36||Star, Galaxy|
|Giga Star||25||Int: heavy non-elemental damage||185%||25||36/36||Star, Galaxy|
|Omega Star||50||Int: very heavy non-elemental damage||210%||60||36/36||Star, Galaxy|
|Tera Star||120||Int: extreme non-elemental damage||250%||150||36/36||Star|
|Magic Boost||9||Int +20%||N/A||8||24/24||All Mages|
|Braveheart||12||Atk +20%||N/A||8||24/24||All Mages|