"Fist weapons are best for characters that are good at close combat, like Adell. For normal attacks, there's a slightly better chance to team attack, and there's two extra counter attacks. Another characteristic of the fist weapon is that damage depends on attack power (ATK) and speed (SPD). This means that even weak people can cover up for their attack power with speed. That's an important merit. Even if you increase attack power, if your speed is low, you won't do as much damage, so watch out for that. Skills that you can learn with fist weapon mastery include those that can move the opponent's position, so remember that. Adell, you're good with the fist weapon. It is most effective to train with the weapon you're best at."
"The sword weapon is the most generic weapon. I suggest it for beginners. There are a variety of skills that you can learn with sword weapon mastery, so they should be useful for many situations. If you're a character good with swords, equip a sword and train well."
"The spear is the next most popular weapon after swords. The greatest advantage of the spear is being able to attack someone 2 spaces away from you. Since you can attack away from the enemy, you can team attack and combo from the same space. The spear can also block attacks from the front, which is another trait of the spear. (*Blocks only occur from frontal attack) Another merit of the spear is that your defense (DEF) also increases. Skills that you can learn with spear weapon mastery may change your position after using the skill. The spear is a weapon that makes battle tactic variations more plentiful."
"The bow is a long range weapon that allows you to attack an enemy from far away. For normal attacks, attack power (ATK) and accuracy (HIT) affect the attack. Even if you raise attack power, it won't be as powerful, so remember to raise accuracy too. The bow is useful with a large attack range. When equipped, the accuracy (HIT) increases, so it's fit to fight agile enemies. Skills that you can learn with bow weapon mastery have long distance, and have effect ranges of single to multiple enemies. Skills are also affected by attack power (ATK) and accuracy (HIT). Also, bow skills may also induce abnormal effects. The best use for the bow is to have a low defense character attack from a distance to include him in combos. If the final attack is done with a bow, there's a chance to get a treasure chest."
In Disgaea 2: Cursed Memories, Bows are ranged weapons that use Attack and Hit to calculate damage. An attack with a Bow has a 30% chance to turn an enemy into a Treasure Chest if the attack kills it. The Chest is usually at the attacker's level, its contents affected by the map's Bonus Rank.
"The gun is the longest range weapon. For normal attacks, its characteristic is having high accuracy (HIT) to apply damage to the opponent. No matter how high you raise the attack power (ATK), it doesn't affect the usage of the gun, so watch for that. Sometimes when you use a gun to attack, it may add an extra effect that lowers the opponent's speed (SPD). If the enemy is too quick, first attack them with a gun and lower their speed, and then continue with a combo to defeat it easily. Also the gun has a longer range than the bow, but can only attack in a straight line. Plan your battle tactics carefully. Most skills that you learn from gun weapon mastery shoot a long distance. Skills also depend on your accuracy (HIT) to damage enemies. Also, some skills can add an effect that lowers the speed (SPD) of the opponent. It seems you're good with the gun, Rozalin, so you should equip glasses when you use the gun to increase accuracy."
In this installment, Gun attacks are weaker both physically and system-wise than in the original and its remakes. Example: A Gun with 200 HIT is weaker than a Sword with 200 ATK. Therefore, Gun-toting characters should try to aim for attacks from behind if they can, in order to gain the most damage. Also note that a Gun can only attack in a straight line following the four cardinal directions.
"The axe takes pride in having the most power of all the weapon types. With normal attacks, the accuracy may be low, but when they hit, they really hit. Sometimes, attacking with the axe may add an extra effect of lowering the opponent's defense (DEF). Start an attack with the axe to lower the defense, and continue with combos to make it easier to bring down stronger enemies. An axe is also appealing for it's high critical rate. Skills learned from Axe weapon mastery have simpler limits to distance and range, so it is easier to make combos and other tactics. Also, with skills, the stronger the opponent, the greater the decrease in DEF, an important factor in battle. With team attacks and combos, it's fit to aim for big damage."
"The staff is a weapon that bolsters magic. The staff isn't really effective as a weapon and it doesn't have any skills that you can learn with weapon mastery. But! Weapon mastery will increase the use of magic, and guess what!? As you increase weapon mastery of the staff, the range of the magic spell will increase as well!! Then you can attack multiple enemies from a distance, or heal your group members, and gain more of an advantage in battle. If you're going to make a character mainly use magic, it is best to equip them with a staff. Train up hard and you can defeat all enemies without even coming close to them."
"You can separate characters that can join your group by human type and monster type. Human type characters can equip the 7 types of weapons: fist, sword, spear, axe, bow, gun, and staff. Monster type characters can only equip monster specific weapons. Monster specific weapons don't have weapon mastery or any learnable skills. But since they don't have any limits, any monster type character can use any monster specific weapon. In other words, you can combine different effects of weapons and customize the monster type character."