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Knight

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Class
Knight
D1 Knight 01
Japanese 魔法戦士
Romaji Mahō senshi
Mv Jm Ctr Thr
4 15 0 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
14
80%
10
90%
10
90%
6
60%
INT RES SPD HIT
11
90%
10
90%
8
70%
9
80%
Weapon Mastery
Sw'd Sp'r Axe F'st
B D C D
St'f Gun Bow Mon
B E D N/A


Unlocked By: Lvl 10 Female Warrior
and Mage (Disgaea)
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
20
Mana
100
Mana
Skil. Dist. Gen.
400
Mana
2000
Mana
10000
Mana

Class
Vanquisher
D1 Knight 02
Japanese 暗黒騎士
Romaji Ankoku kishi
Mv Jm Ctr Thr
4 15 0 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
14
80%
11
90%
11
90%
6
60%
INT RES SPD HIT
12
90%
11
90%
8
70%
9
80%
Weapon Mastery
Sw'd Sp'r Axe F'st
B D C D
St'f Gun Bow Mon
B E D N/A


Unlocked By: Lvl 7 Knight
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
24
Mana
120
Mana
Skil. Dist. Gen.
480
Mana
2400
Mana
12000
Mana

Class
Rune Knight
D1 Knight 03
Japanese ルーンナイト
Romaji Rūn Naito
Mv Jm Ctr Thr
4 16 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
15
80%
11
90%
11
90%
7
60%
INT RES SPD HIT
12
90%
11
90%
9
80%
10
80%
Weapon Mastery
Sw'd Sp'r Axe F'st
B D C D
St'f Gun Bow Mon
B E D N/A


Unlocked By: Lvl 18 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
2
Mana
28
Mana
140
Mana
Skil. Dist. Gen.
560
Mana
2800
Mana
14000
Mana

Class
Chaos Knight
D1 Knight 04
Japanese 古代剣士
Romaji Kodai kenshi
Mv Jm Ctr Thr
4 16 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
15
90%
12
100%
12
90%
7
60%
INT RES SPD HIT
13
90%
12
90%
9
80%
12
80%
Weapon Mastery
Sw'd Sp'r Axe F'st
B D C D
St'f Gun Bow Mon
B E D N/A


Unlocked By: Lvl 37 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
3
Mana
32
Mana
160
Mana
Skil. Dist. Gen.
640
Mana
3200
Mana
16000
Mana

Class
High Knight
D1 Knight 05
Japanese 魔剣マスター
Romaji Maken masutā
Mv Jm Ctr Thr
4 17 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
16
90%
12
100%
12
90%
8
70%
INT RES SPD HIT
13
100%
12
100%
10
80%
11
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
B D C D
St'f Gun Bow Mon
B E D N/A


Unlocked By: Lvl 75 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
3
Mana
36
Mana
180
Mana
Skil. Dist. Gen.
720
Mana
3600
Mana
18000
Mana

Class
Space Knight
D1 Knight 06
Japanese 宇宙騎士
Romaji Uchū kishi
Mv Jm Ctr Thr
4 17 1 4; 29dm
Base Stats/Aptitude%
HP SP ATK DEF
16
90%
13
100%
13
90%
8
70%
INT RES SPD HIT
14
100%
13
100%
10
90%
11
90%
Weapon Mastery
Sw'd Sp'r Axe F'st
B C C D
St'f Gun Bow Mon
B E C N/A


Unlocked By: Lvl 150 of any previous Tier
Reincarnation Costs
G-f-N. Incomp. Avg.
4
Mana
40
Mana
200
Mana
Skil. Dist. Gen.
800
Mana
4000
Mana
20000
Mana

Main article: Magic Knight

The Knight is a class in Disgaea: Hour of Darkness and its remakes. Knights focus on both dealing physical damage and using elemental magic, and thus can wield swords and staves equally skillfully. When a Knight uses the Attack command, she has a chance to follow up the attack with a random learned offensive spell.

Having two overlying proficiencies, her overall stat Aptitudes and growth are slightly lower than most classes, making her best used as a support or follow-up attacker.

Also, when Transmigrating this class, there is a chance that they will learn a new set of elemental spells upon completing the process. Thus with subsequent Transmigrations, the Knight can learn all Elemental spells up to Omega level. Healing and Star-element spells must still be Pupil-taught, however.

A level 100 Knight is one of the requirements to unlock the Celestial Host.

Disgaea DS Collection BookEdit

Only one demon in a hundred can become a rune knight, a special breed of soldier capable of wielding both magic and swords. It's said that they can see the future using a power called the "Zone." Although they are demons, they have a strong sense of loyalty and will die if they break a sword oath.

SpellsEdit

Spell Ranges are dependent on Staff mastery and skill level.

Name Lvl Effect Power SP Height Range / Description
Fire 1 Int: light Fire damage 100% 4 36/36
Mega Fire 10 Int: moderate Fire damage 125% 10 36/36
Giga Fire 30 Int: heavy Fire damage 150% 25 36/36
Omega Fire 50 Int: very heavy Fire damage 175% 60 36/36
Ice 1 Int: light Ice damage 100% 4 36/36
Mega Ice 10 Int: moderate Ice damage 125% 10 36/36
Giga Ice 30 Int: heavy Ice damage 150% 25 36/36
Omega Ice 50 Int: very heavy Ice damage 175% 60 36/36
Wind 1 Int: light Wind damage 100% 4 36/36
Mega Wind 10 Int: moderate Wind damage 125% 10 36/36
Giga Wind 30 Int: heavy Wind damage 150% 25 36/36
Omega Wind 50 Int: very heavy Wind damage 175% 60 36/36
Magic Wall 6 Res +20% -- 8 24/24
Magic Boost 7 Int +20% -- 8 24/24
Shield 9 Def +20% -- 8 24/24
Braveheart 10 Atk +20% -- 8 24/24

Note: Knights may only learn one set of elemental spells at a time (not including spells learned from pupils, or kept from transmigration).

GalleryEdit

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