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"Time to clean up the Earth!"
A table on this page is incomplete and requires the following information:
Data for Tier 1, 2, 3, 4, 5,6, incl Reincarnation costs, Sprites.
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The Gunner is a class, per the name, designed around the use of the Gun.
High HIT and SPD are the core stats of the Gunner, aside from a moderate RES/SP make-up. Being overspecialized, the Gunner's other stats are mediocre in comparison. Low HP and DEF don't allow the Gunner to take much punishment, forcing him to play keep-away with his enemies, while INT and ATK have very low growth. This makes the Gunner excellent in Combos and pot-shots, but not very effective at maximizing damage.
Weapon Mastery doesn't fare much better, with the Bow and Fist being alternative options. However, the Gunner's weak ATK renders both of these weapons mostly ineffective. The Gunner's Evilities revolve around effects resulting from launching his own attacks. These range from giving allies' following attacks 100% Accuracy to an Attack Power increase in Team attacks and Combos.
Netherworld hunters who are adept with guns. Their concentration is off the charts. With their Evil Eye ability, they can pinpoint the distances and weaknesses of their targets, which comes in handy with team attacks, allowing them to dispose of enemies in a very efficient and speedy way. Their skills are highly regarded, and many of them work as hired gunmen.