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Class
Heretic
D5-clergy-1
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
21
85%
15
115%
10
80%
12
95%
13
100%
14
115%
10
95%
10
95%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-5 D-5 C-14 C-10 D-5 C-10 B-15 D-9
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Available from the start
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 10 50 200 1000 5000

Class
Zealot
D5-clergy-2
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
23
85%
17
120%
11
80%
13
100%
14
105%
16
120%
11
100%
11
100%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-5 D-5 B-15 C-10 D-5 C-10 B-16 D-9
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 2 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 13 65 260 1300 6500

Class
Martyr
D5-clergy-3
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
25
90%
19
125%
12
85%
14
105%
15
110%
18
125%
12
105%
12
105%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-6 D-6 B-17 C-11 D-6 C-11 B-17 C-10
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 3 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 16 80 320 1600 8000

Class
Pilgrim
D5-clergy-4
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
27
90%
21
130%
13
85%
15
110%
16
115%
20
130%
13
110%
13
110%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-6 D-6 B-18 C-11 D-6 C-11 B-18 C-10
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 4 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 19 95 380 1900 9500

Class
Farvarshi
D5-clergy-5
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
29
95%
23
135%
14
90%
16
115%
17
120%
22
135%
14
115%
14
115%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-7 D-7 B-19 C-12 D-7 C-12 B-19 C-11
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 5 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 22 110 440 2200 11000

Class
Anti-Messiah
D5-clergy-6
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
31
95%
25
140%
15
90%
17
120%
18
125%
24
140%
15
120%
15
120%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-7 D-7 A-20 C-12 D-7 C-12 A-20 C-11
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 6 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 25 125 500 2500 12500

Main article: Clergy

The Clergy is a Humanoid class in Disgaea 5: Alliance of Vengeance.

Overview[]

The Clergy is a support class specialized in healing. He keeps allies safe through versatile healing skills and defensive buffs/debuffs.

Personality types[]

  • Naughty
  • Manly
  • Optimistic

Skills[]

Spells[]

Spell range and AoE depends on Skill Level and boosts.

Name Lvl Stat / Effect Power SP Height Range / Description
Heal 1 Res G(90%) 6 48/64 -
Restore the target's HP. (Level 1)
Mega Heal 20 Res F(120%) 24 48/64 Learned by Tier 2+
Restore the target's HP. (Level 2)
Giga Heal 50 Res E(160%) 73 48/64 Learned by Tier 3+
Restore the target's HP. (Level 3)
Omega Heal 100 Res D(340%) 144 48/64 Learned by Tier 4+
Restore the target's HP. (Level 4)
Tera Heal 200 Res C(580%) 192 48/64 Learned by Tier 5+
Restore the target's HP. (Ultimate)
Espoir 5 - - 12 48/64 -
Cure all ailments.

Name Lvl Stat / Effect Power SP Height Range / Description
Magic Wall 10 Res +30% - 12 48/64 Learned by Tier 2+
Increase the target's RES temporarily. (Lasts 3 turns)
Mind Break 20 Int -30% - 12 48/64 Learned by Tier 3+
Decrease the target's INT temporarily. (Lasts 3 turns)
Shield 10 Def +30% - 12 48/64 Learned by Tier 4+
Increase the target's DEF temporarily. (Lasts 3 turns)
Enfeeble 20 Atk -30% - 12 48/64 Learned by Tier 5+
Decrease the target's ATK temporarily. (Lasts 3 turns)

Unique[]

Name Lvl Stat / Effect Power SP Height Range / Description
Ailment Barrier 10 - - 36 48/64 Rng: Variable. Targets become immune to status ailments. (Lasts 3 turns)
Nullifies ailment-inducing attacks.
Physical Gain 20 - - 36 48/64 Rng: Variable. Increases target's HP(current and Max), ATK, DEF and HIT by 15% ~ 24%. (Lasts 3 turns)
Mostly increases athleticism a little.

Evilities[]

Generic Evility: Click here for generic evilities
Name Effect Requirement Slots
Medical Heal When using healing skills, also remove target's ailments. Initial Unique
Healing Hands Increase EXP earned when using healing skills by 200%. (Added to Statisticians) Rank 2 2
Staff Rebellion If Staff is equipped, damage of normal attacks is based on RES. Rank 3 3
Light Salvation When using healing skills, you will also recover 30% of max HP. Rank 4 3
Staff of Healing If Staff is equipped, reverse the damage of normal attacks. Rank 5 3
Light Protection When using healing skills, increase target's DEF and RES by 20% for 3 turns. Rank 6 5

Gallery[]

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