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Class
Magic Knight
042 01
Japanese マジックナイト
Romaji Majikku Naito
Mv Jm Thr Ctr
4 20 4 1
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
16
90%
14
100%
14
100%
10
90%
14
100%
10
90%
10
90%
6
60%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f
D B C C D C B
Unlocked By: Have characters with Sword and Staff mastery level 3
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 12 60 240 1200 6000

Class
Dark Knight
042 02
Japanese ダークナイト
Romaji Dāku Naito
Mv Jm Thr Ctr
4 20 4 1
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
17
90%
15
100%
15
100%
11
90%
15
100%
11
90%
11
90%
6
60%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f
D A B B C C B
Unlocked By: Lvl 12 Magic Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 15 75 300 1500 7500

Class
Rune Knight
042 03
Japanese ルーンナイト
Romaji Rūn Naito
Mv Jm Thr Ctr
4 20 4 1
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
18
90%
16
110%
16
110%
12
90%
16
110%
12
90%
12
90%
6
60%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f
D A B B C C A
Unlocked By: Lvl 24 Dark Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 18 90 360 1800 9000

Class
Mega Knight
042 04
Japanese エルダーナイト
Romaji Erudā Naito
Mv Jm Thr Ctr
4 20 4 1
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
19
100%
17
110%
17
110%
13
100%
17
110%
13
100%
13
100%
7
70%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f
D A A A C B A
Unlocked By: Lvl 48 Rune Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 21 105 420 2100 10500

Class
Force Knight
042 05
Japanese フォースナイト
Romaji Fōsu Naito
Mv Jm Thr Ctr
4 20 4 1
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
20
100%
18
120%
18
120%
14
100%
18
120%
14
100%
14
100%
7
70%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f
D S A A C B A
Unlocked By: Lvl 96 Mega Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 24 120 480 2400 12000

Class
Space Knight
042 06
Japanese スペースナイト
Romaji Supēsu Naito
Mv Jm Thr Ctr
4 20 4 1
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
21
100%
19
120%
19
120%
15
100%
19
120%
15
100%
15
100%
7
70%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f
D S A A C B S
Unlocked By: Lvl 192 Force Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 27 135 540 2700 13500

Main article: Magic Knight

The Magic Knight is a Humanoid class in Disgaea 2: Cursed Memories.

Overview[]

The Magic Knight is a mixed offensive class, skilled at fighting with Swords and Spells. She excels at dealing and blocking elemental damage.

Skills[]

Passive[]

  • Increase elemental damage dealt by 25%(+1% per Lover).

Spells[]

A Magic Knight will learn the Spells matching their highest natural elemental resistance.

Spell range and AoE depends on Staff mastery and Skill Level.

Name Lvl Stat / Effect Power SP Height Range / Description
Fire 1 Int: Fire 90% 5 48/48 Damages enemy with the power of fire. (level 1)
Mega Fire 10 Int: Fire 100% 15 48/48 Damages enemy with the power of fire. (level 2)
Giga Fire 25 Int: Fire 110% 45 48/48 Damages enemy with the power of fire. (level 3)

Name Lvl Stat / Effect Power SP Height Range / Description
Wind 1 Int: Wind 90% 5 48/48 Damages enemy with the power of wind. (level 1)
Mega Wind 10 Int: Wind 100% 15 48/48 Damages enemy with the power of wind. (level 2)
Giga Wind 25 Int: Wind 110% 45 48/48 Damages enemy with the power of wind. (level 3)

Name Lvl Stat / Effect Power SP Height Range / Description
Ice 1 Int: Ice 90% 5 48/48 Damages enemy with the power of ice. (level 1)
Mega Ice 10 Int: Ice 100% 15 48/48 Damages enemy with the power of ice. (level 2)
Giga Ice 25 Int: Ice 110% 45 48/48 Damages enemy with the power of ice. (level 3)

Unique[]

Skill range and AoE depends on Staff mastery and skill level.

Name Lvl Stat / Effect Power SP Height Range / Description
Fire Weapon 1 - - 10 24/24 Self buff: Normal attacks also cast the Fire spell. (Lasts 3 attacks)
Wind Weapon 1 - - 10 24/24 Self buff: Normal attacks also cast the Wind spell. (Lasts 3 attacks)
Ice Weapon 1 - - 10 24/24 Self buff: Normal attacks also cast the Ice spell. (Lasts 3 attacks)
Fire Charge 15 Fire Res +50% - 10 24/24 Increase target's Fire resistance.
Wind Charge 15 Wind Res +50% - 10 24/24 Increase target's Wind resistance.
Ice Charge 15 Ice Res +50% - 10 24/24 Increase target's Ice resistance.
Anti-Fire 30 Fire Res -50% - 10 24/24 Decrease target's Fire resistance.
Anti-Wind 30 Wind Res -50% - 10 24/24 Decrease target's Wind resistance.
Anti-Ice 30 Ice Res -50% - 10 24/24 Decrease target's Ice resistance.
  • Only one of the self-buffs can be active at once, and they deal 0 damage if you don't know the corresponding Spell.

Gallery[]

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