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Evility

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The entire list of Evility will be revamped to fit in with other Disgaea Series.

Evilites are passive abilities introduced in Disgaea 3: Absence of Justice. The name is a portmanteau of "Evil Ability". Each character has 2 Evility slots; the first one is taken by the character's Native Evility while the second one is available for a Secondary Evility. Most characters allow you to buy Evilities for their second slot at the Evility Shop using Mana. The characters that cannot get more Evilities from the shop can still acquire more Evilities by putting them in the same club of someone with a Evility you wish for the other character to obtain and taking the character you wish to have acquire the Evility into the Class World. Native Evilities cannot be transfered to others. Also, if a Monster Magichanges with a Humanoid, the Humanoid gains access to the Monster's Evility while they are wielding the monster.

For all generic classes, the first Secondary Evility can be learned in the second tier and above, the second Secondary Evility can be learned in the fourth tier and above, and the third Secondary Evility can be learned in the sixth tier.

They make a return in Disgaea 4, Disgaea D2 and Disgaea 5, each with different system.

Generic Evilities (Disgaea 3)Edit

All Characters have different Evilities to use in the game. All mana costs are the base costs, and they increase by each upgrade.

Evility Effect Characters
Heal GainHeal amount increased by 50% when receiving healing magic. Almaz, Master Big Star, Male Fighter, Female Fighter, Male Brawler, Female Brawler, Wood Golem
Fire BodyDamage decreased by 50% when receiving fire attack. Raspberyl, Etna, Mr. Champloo, Red/Prism/Galaxy Skull, Red/Prism/Galaxy Mage, Magic Knight, Ghost, Fire Demon
Windy BodyDamage decreased by 50% when receiving wind attack. Mr. Champloo, Kyoko Needleworker, Flonne, Green/Prism/Galaxy Skull, Green/Prism/Galaxy Mage, Magic Knight, Mystic Beast, Alraune
Cool BodyDamage decreased by 50% when receiving ice attack. Sapphire, Asuka Cranekick, Asagi, Blue/Prism/Galaxy Skull, Blue/Prism/Galaxy Mage, Magic Knight, Holy Dragon, Warslug
Star BodyDamage decreased by 50% when receiving star attack. Mao, Salvatore, Laharl, Axel, Star/Prism/Galaxy Skull, Star/Prism/Galaxy Mage, Geomancer, Rifle Demon, Marionette
Muscle MasteryHP Aptitude increased by 10%. Mao, Skull, Mage, Gunner, Gunslinger, Ranger, Archer, Rifle Demon, Warslug, Marionette, Slime, Catsaber
Mind MasterySP Aptitude increased by 10%. Mao, Male Fighter, Female Fighter, Male Brawler, Female Brawler, Beastmaster, Heavy Knight, Rifle Demon, Mystic Beast, Wood Golem, Dragon Zombie, Marionette
Offense MasteryATK Aptitude increased by 10%. Sapphire, Male Healer, Female Healer, Masked Hero, Thief, Geomancer, Cheerleader, Shaman, Mothman, Alraune, Slime, Succubus
Defense MasteryDEF Aptitude increased by 10%. Raspberyl, Skull, Mage, Ranger, Archer, Masked Hero, Thief, Mothman, Warslug, Ghost, Zombie, Catsaber
Casting MasteryINT Aptitude increased by 10%. Sapphire, Male Healer, Female Healer, Ninja, Kunoichi, Geomancer, Magic Knight, Shaman, Alraune, Succubus, Reaper, Holy Dragon
Dodge MasterySPD Aptitude increased by 10%. Almaz, Gunner, Gunslinger, Male Samurai, Female Samurai, Cheerleader, Berserker, Cockatrice, Holy Dragon, Reaper, Ghost, Fire Demon
Snipe MasteryHIT Aptitude increased by 10%. Almaz, Male Brawler, Female Brawler, Ninja, Kunoichi, Magic Knight, Heavy Knight, Orc, Cockatrice, Wood Golem, Fire Demon, Eryngi
Resist MasteryRES Aptitude increased by 10%. Raspberyl, Male Fighter, Female Fighter, Male Samurai, Female Samurai, Beastmaster, Berserker, Orc, Mystic Beast, Dragon Zombie, Eryngi, Zombie
Poison VaccineChance to evade Poison effect increased by 50%. Almaz, Master Big Star, Kyoko Needleworker, Etna, Marona, Ninja, Kunoichi, Berserker, Slime, Zombie
Sleep VaccineChance to evade Sleep effect increased by 50%. Raspberyl, Master Big Star, Salvatore, Asuka Cranekick, Flonne, Male Samurai, Female Samurai, Beastmaster, Succubus
Paralyze VaccineChance to evade Paralyze effect increased by 50%. Mr. Champloo, Sapphire, Kyoko Needleworker, Etna, Gunner, Gunslinger, Masked Hero, Eryngi, Mothman
Forget VaccineChance to evade Forget effect increased by 50%. Mao, Raspberyl, Flonne, Marona, Ranger, Archer, Catsaber, Orc
Deprave VaccineChance to evade Deprave effect increased by 50%. Mao, Almaz, Mr. Champloo, Salvatore, Asuka Cranekick, Axel, Asagi, Male Healer, Female Healer, Dragon Zombie, Reaper, Cockatrice
Ailment ImmunityChance to evade ailments increased by 20%. Mao, Sapphire, Laharl, Axel, Asagi, Heavy Knight, Thief, Shaman, Cheerleader

Main Character EvilitiesEdit

MaoEdit

Evility Effect Requirements
Violent Courage Attack power increased by number of enemy units on map x3%. Initial
Physical Boost Special physical attack damage increased by 15%. Level 30
Magical Boost Special magical attack damage increased by 15%. Level 30

AlmazEdit

Evility Effect Requirements
Hero's Oath If enemy level is higher, damage taken decreased by 50%. Initial
Hero-Style Defense Automatically defend when receiving an attack from front. Level 20
Hero-Style Combat Non-element attack damage increased by 20%. Level 40

Sapphire RhodoniteEdit

Evility Effect Requirements
Princess Glitter Increase stats of adjacent male ally units by 20%. Initial
Princess Hope Increase critical rate of adjacent ally units by 20%. Level 25
Princess Orders Increase magic range of adjacent ally units by 1. Level 50

RaspberylEdit

Evility Effect Requirements
Love Thy Heart If enemy level is higher, damage dealt increased by 20%. Initial
Law by Range Magic range increased by 2, but 50% more SP used. Level 20
Hello Throw Stats increased by number of times thrown x10%. (within turn) Level 40

Kyoko NeedleworkerEdit

Evility Effect Requirements
White Lily Dance SPD increased by 30% when HP is max. Initial
Sakura Illusion 50% chance to evade long range attacks. Level 20
Fallen Peony If enemy level is higher, critical damage increased by 80%. Level 40

Asuka CranekickEdit

Evility Effect Requirements
Nadeshiko's Form ATK increased by 30% when HP is max. Initial
Daisy's Vow Become immune to ally attacks. Level 20
Camellia Chaos If enemy level is higher, critical rate increased by 30%. Level 40

Mr. ChamplooEdit

Evility Effect Requirements
Lion Stance Damage taken is added to the damage of the counter attack. Initial
Matching Breath When using combined skills, damage dealt increased by 50%. Level 25
Team Formation When joining a team attack, damage dealt increased by 50%. Level 50

Master Big StarEdit

Evility Effect Requirements
You are Useless Decrease damage taken by human type units by 50%. Initial
Beauty is Sin Increase stats of adjacent female ally units by 20%. Level 120
Screw Counters Will not counter attack, but damage taken decreased by 20%. Level 240

SalvatoreEdit

Evility Effect Requirements
D-Protection Damage taken from a special attack decreased by 50%. Initial
C-Sniping Normal attack's crit damage increased by 100% if not moved. Level 240
E-Canceller Ignores elemental defense for attack. Level 360

Secret Character EvilitiesEdit

LaharlEdit

Evility Effect Requirements
Uber Overlord Soul Special attack damage increased by 20%. Initial
Furious Rage ATK increased every time a normal attack is received. Level 2000
Suppression Stare Damage taken decreased by 50% if enemy HP is under 50%. Level 3000

EtnaEdit

Evility Effect Requirements
Dominant Smile Stats of ally Prinnies on map increased by 20%. Initial
Ecstasy When joining a team attack, EXP gain increased by 50%. Level 2000
Sadistic Damage dealt increased by 30% if enemy's HP is max. Level 3000

FlonneEdit

Evility Effect Requirements
Love Field Nulls all instant death effects on allies. Initial
Natural Oafy Aura Damage decreased by 50% when damaged by an elemental attack. Level 2000
Healing Paradise Healing magic effects to allies on map increased by 100%. Level 3000

MaronaEdit

Evility Effect Requirements
Power of Miracles Increase stats of ally ghosts on map by 20%. Initial
Bond of Souls No turn limit when using Magichange. Level 1000
Shine of Souls Increase Mana gain of allies on map by 20%. Level 2000

AsagiEdit

Evility Effect Requirements
Heroine's Dream Increase stats by 5% per male ally unit on map. Initial
Sky High Movement type becomes flying type. Level 800
Dead or Alive Normal attack crit rate becomes 100% for both sides. Level 1600

AxelEdit

Evility Effect Requirements
Obvious Tendency Increase stats by 5% per female ally unit on map. Initial
Entertainment Life Nulls non-elemental special attacks if HP is under 25%. Level 1600
Image Change Switch values of HP & SP, and ATK & HIT. Level 2400

Prism RedEdit

Evility Effect Requirements
Battle Order Increase ATK of adjacent ally units by 20%. Initial

Prinny MaskEdit

Evility Effect Requirements
Heavy Stance Cannot be lifted, but stats increase by 20%. Initial

Beyond XEdit

Evility Effect Requirements
Pretty Motion Damage taken from male units decreased by 50%. Initial

ShyroneEdit

Evility Effect Requirements
Divine Killer Damage dealt to human type units increased by 25%. Initial

GorrillianEdit

Evility Effect Requirements
Divine Soul Crush 50% of damage dealt also deals damage to SP. Initial

Bo TieEdit

Evility Effect Requirements
Divine Revival When HP is under 25%, recovers fully at the end of turn. Initial

GoroEdit

Evility Effect Requirements
Divine Dark Blood Stats increased by 5% per monster unit on map. Initial

Se-to-ohEdit

Evility Effect Requirements
Divine Darkness Pact Stats increased by 30%, HP cannot be healed by magic. Initial

PaulineEdit

Evility Effect Requirements
Divine Macho Splendor Damage taken from female units decreased by 50%. Initial


Breezy SatinaEdit

Evility Effect Requirements
Divine Blood Insanity Damage dealt increased by 30% when target HP is under 50%. Initial

Downloadable Character EvilitiesEdit

Adell Edit

Evility Effect Requirements
Fair and Square Increases inflicted DMG by 30% during 1-on-1 battles. Initial
Mercy Always leave 1 HP, when enemies are lower level. Level 120
Striker Guild Increase ability by 5% x # of allies equipped with fists. Level 240

Rozalin Edit

Evility Effect Requirements
Princess' Glow Increase stats of adjoining male units in class by 10%. Initial
Princess' Hope Increase critical rate of adjoining unit in class by 20%. Level 120
Princess' Order Increase magic range of adjoining unit in class by 1. Level 240

Taro Edit

Evility Effect Requirements
Milk Increases ATK by 30% & HIT by 30% for 3 defense turns Initial
Natural Defense Automatically faces towards attacker during defense turn. Level 120
Metal Wall Number of counter attacks will not decrease during defense. Level 240

Hanako Edit

Evility Effect Requirements
Skill Count Increases stats by 3% x # of units damaged using specials. Initial
Super Guts When at max HP, HP will remain even attacked by a death blow. Level 120
Tie Magichange effective range + 1 panels. Level 240

Yukimaru Edit

Evility Effect Requirements
Copy Ninjutsu Copies evility of the first character defeated during a battle. Initial
Greatest Kunoichi Avoid attacks from the side by 30%. Level 120
Fencer Guild Increases stats by 5% x # of allies equipped with swords. Level 240

Tink Edit

Evility Effect Requirements
Eros Change Increases weapon stats by 20% when Magichange is done with a female. Initial
Power of Eros Increase stats by 20% per adjacent female ally (capped at 100%). Level 120
Peeping Glasses Increases the equipment bonus of Glasses by 20%. Level 240

Priere Edit

Evility Effect Requirements
Bound Attack Increase special skill damage by 10% for every empty tile targeted. Initial
Evil Saint Spirit Increases the equipment bonus of Orbs by 20%. Level 120
Fighting Spirit Increases standard ATK by 100%. Level 240

Pram Edit

Evility Effect Requirements
Prediction Randomly changes the effect of Evility after the turn passes. Initial
Absorb Magic Increases INT by 5% every time you get hit by magic. Level 120
Archer Guild Increases ability by 5% x the number of allies with bows. Level 240

Zetta Edit

Evility Effect Requirements
Geo-Break Nulls Geo-Effects to self. Initial
Badass Nonsense RES down by 50% during odd turns, INT up 50% during evens. Level 120
Badass Impulse ATK up 50% during odd turns, DEF down 50% during evens. Level 240

Marjoly Edit

Evility Effect Requirements
Witch Power Increase magic damage against a single target by 100%. Initial
Trance Increase magic damage by 50% when SP is less than 25%. Level 120
Grudge Increase INT by 10% per defeated ally. Level 240

Gordon Edit

Evility Effect Requirements
Captain's Revenge Grants another action if your normal attack is dodged. Initial
Captain Tower Increases damage by 10% x # of units below you in a tower. Level 120
Gunner Guild Increases stats by 5% for every gun-equipped ally on the map. Level 240

Jennifer Edit

Evility Effect Requirements
Kung Fu Master Inflicts 10% of the DMG during normal ATK to adjacent units. Initial
Hero Assist Increase stats of adjacent ally "Hero" titled units by 30%. Level 120
Lancer Guild Increase stats by 5% for every spear-equipped ally on the map. Level 240

Thursday Edit

Evility Effect Requirements
Metal Detector Defeated enemies will always drop a treasure chest. Initial
Super Barrel Bomb Increase all barrel splash damage to 100%. Level 120
Auto Protect Automatically defend against physical special attacks. Level 240

Aramis Edit

Evility Effect Requirements
Necromancer Increase stats of adjacent ally zombie units by 20%. Initial
Overlord's Servant Increase stats of adjacent ally "Overlord" titled units by 30%. Level 120
Invincible Clan Increase stats by 5% for every zombie ally on the map. Level 240

Revya Edit

Evility Effect Requirements
Devourlord Steals 10% of adjacent enemies' current HP at the end of turn. Initial
Base Camp Recovers HP and SP by 5% while in base panel at the end of turn. Level 120
Second Attack Win When HP is below 25%, 100% chance to activate counter. Level 240

Gig Edit

Evility Effect Requirements
Onyx Blade Whenever MC ends, Gig will remain on the field instead of the humanoid. Initial
BFF If the user is the leader of a club, increase all club members' stats by 5%. Level 120
Crimson Tear Whenever magichange ends, increase stats by 20%. Level 240

Hero Prinny Edit

Evility Effect Requirements
Red Scarf Revives the user at the base panel after being defeated in battle. Initial
Hell's Finest Increases evasion by 50%, damage taken will be multiplied by tenfold. Level 120
Ultra Dessert Recovers HP by 5% when thrown. Level 240

KurtisEdit

Evility Effect Requirements
Defender's Sword Increases damage by difference between current SP and max SP. Initial
Defender's Proof When equipping belt item, increase aptitude by 20%. Level 120
Defender's Shield Automatically defend against magical special attacks. Level 240

Prinny KurtisEdit

Evility Effect Requirements
Defender's Gun Increase damage base on the difference between current and max HP. Initial
Super Prinny Bomb Increase all prinny explosion splash damage by 100% on the map. Level 120
Requiem Increase stats by 5% for every exploded prinny. Level 240

Mid-BossEdit

Evility Effect Requirements
Harem Increase stats by 5% per female ally dispatched from base. Initial
Beauty Step When equipping shoe item, increase aptitude by 20%. Level 120
Naked Increase exp gain by 100% when not equipping any items. Level 240

Pleinair Edit

Evility Effect Requirements
Hit and Run After finishing a stationary action, increase MV by 3. Initial
Lonely Wolf Increase stats by 30% when no other ally is in the battle. Level 120
Witch Guild Increase stats by 5% for every staff-equipped ally on the map. Level 240

KogureEdit

Evility Effect Requirements
Judo Black Belt Throwing range +1 cell. Initial
Karate Black Belt Increase damage against unarmed units by 30%. Level 120
Kendo Black Belt Increase damage against armed units by 30%.

Level 240

Absence of Detention Character EvilitiesEdit

Stella GrossularEdit

Evility Effect Requirements
Presidential Air Stats increase by 25% per adjacent unit, those units stats decrease by 25% Initial
Heat Depression Decrease fire resistance for all units on the map by 30% Level 30
Mighty Elements Increase the ATK of elemental attacks by 30% of the user's INT. Level 75

RutileEdit

Evility Effect Requirements
Ring of Friends Increases stats per ally linked through adjacency. Initial
Homing Instinct After Magichange, that monster returns to the base panel. Level 30
Let's Do This! Stats increase by 50% for a turn after receiving support. Level 75

FukaEdit

Evility Effect Requirements
Time of AwakeningRecovers HP and increases ATK by 50% when first KO'd Initial
Revenge Throw Triple the damage caused by a Prinny explosion. Level 120
Sweets Powered Increase stats by 50% when this character eats sweets (Lasts 3 turns). Level 120

DescoEdit

Evility Effect Requirements
Final Boss Air Reduce damage from normal attacks to 0. Initial
Sister's OathIncrease stats by 25% when adjacent to a female clubmate. Level 120
Gaze of Fear At the end of the turn, Paralyze all enemies within 3 panels Level 240

Humanoid EvilitiesEdit

Male FighterEdit

Evility Effect Requirements
Wild Cry Increase stats by 20% per adjacent enemy unit. Initial
Armor Mastery Equipment aptitude for HP & DEF increased by 30%. Tier 2 Lv20
Energy Slash 10% of current SP added to ATK when sword is equipped. Tier 4 Lv100
Heavy Smash 30% of base DEF added to ATK when axe is equipped. Tier 6 Lv500

Female FighterEdit

Evility Effect Requirements
Assault Attack Damage increased by number of moved panels x10. (within turn) Initial
Shield Mastery Decrease damage from normal attacks by 50%. Tier 2 Lv20
Power Shot 30% of base ATK added to HIT when bow is equipped. Tier 4 Lv100
Spear Sting 30% of base HIT added to ATK when spear is equipped. Tier 6 Lv500

SkullEdit

Evility Effect Requirements
Magic Bundle Special skill power increased by 30%, but 50% more SP used. Initial
Illusion 30% of base INT added to SPD when staff is equipped. Tier 4 Lv50
Magic Conversion 10% of current SP added to INT. Tier 6 Lv500

MageEdit

Evility Effect Requirements
Magic Moderation 50% less SP used on special skills. Initial
Concentrate 30% of base INT added to HIT when staff is equipped. Tier 4 Lv50
Enlarge Magic range increased by 1 panel. Tier 6 Lv500

Male HealerEdit

Evility Effect Requirements
Spirit's Blessing Elemental damage to adjacent allies decreased by 50%. Initial
Respect Extra gain distance increased by 2 when part of committee. Tier 2 Lv20
Dark Grace Effect of enfeebling magic increased by 50%. Tier 4 Lv100
Death's Heal Stats decrease by 50%, but heal magic gains reverse effect. Tier 6 Lv500

Female HealerEdit

Evility Effect Requirements
Light's Blessing Magic damage to adjacent allies decreased by 50%. Initial
Heal Mastery Healing Magic effects increased by 100%. Tier 2 Lv20
Light Grace Buff spell increase 50% effect Tier 4 Lv100
Heart's Fertility 50% more Mana gained if killing blow is dealt. Tier 6 Lv500

Male BrawlerEdit

Evility Effect Requirements
Fury Number of counter hits x25% damage increase. (within turn) Initial
Retribution Number of counter hits increased by 2. Tier 2 Lv20
Counter Power Counter attack damage dealt increased by 50%. Tier 4 Lv100
Chasing Fang 50% chance to hit twice if HP is under 25%. Tier 6 Lv500

Female BrawlerEdit

Evility Effect Requirements
Feint Cancel out the enemy's counter attack. Initial
Impromptu Team chance increased by 50%. Tier 2 Lv20
Counter Chance Critical rate increased by 50% for counter attacks. Tier 4 Lv100
Hurt Me, Kill You Counter attacks will always hit. Tier 6 Lv500

RangerEdit

Evility Effect Requirements
Positional Energy Attack power increased by 30% to targets at lower height. Initial
Hunter's Range HIT increased by 30% only if distance is kept from enemy. Tier 2 Lv25
Girl Hunt Damage dealt increased by 20% if enemy is female. Tier 4 Lv120
Bow Focus 30% of base HIT added to ATK when bow is equipped. Tier 6 Lv600

ArcherEdit

Evility Effect Requirements
Accel Shot Attack power increased by range (panels) x5. Initial
Hawk Down Damage dealt increased by 50% if enemy can fly. Tier 2 Lv25
Boy Hunt Damage dealt increased by 20% if enemy is male. Tier 4 Lv120
Bow Range Attack range increased by 1 panel when bow is equipped. Tier 6 Lv600

GunnerEdit

Evility Effect Requirements
Marking During Combo, next ally to attack has 100% critical rate. Initial
Assist During Combo, next ally to attack has 100% accuracy. Tier 2 Lv25
Second Attack Damage dealt increased by 50% if part of a combo. Tier 4 Lv120
Gun Trick 30% of base HIT added to SPD when gun is equipped. Tier 6 Lv600

GunslingerEdit

Evility Effect Requirements
Big Chance Bonus gauge increased by 50% if part of Combo. Initial
Gold Finger HL gain increased by 50% if killing blow is dealt. Tier 2 Lv25
Treasure Hunt 30% chance for Chest to appear if killing blow is dealt. Tier 4 Lv120
Long Shot Attack range increased by 1 panel when gun is equipped. Tier 6 Lv600

NinjaEdit

Evility Effect Requirements
Misty Haze 50% chance to evade attacks from front. Initial
Sharp Eye Critical chance increased by 20%. Tier 2 Lv30
Vision Blur Damage is nulled when Nicked. Tier 4 Lv150
Killing Hand 30% of base SPD added to HIT when fist is equipped. Tier 6 Lv800

KunoichiEdit

Evility Effect Requirements
Flame Haze 50% chance to evade ranged and area special attacks. Initial
Purgatory Critical damage increased by 50%. Tier 2 Lv30
Assassination Attacks from behind are always critical. Tier 4 Lv150
Blade Dance 30% of base ATK added to SPD when sword is equipped. Tier 6 Lv800

Male SamuraiEdit

Evility Effect Requirements
Chivalry Damage increased by 30% when attacking from front. Initial
Armor Pierce 25% of ATK becomes fixed value for normal attack. Tier 2 Lv30
Kamikaze Critical damage increased by 100% when self HP is under 25%. Tier 4 Lv150
Divine Killer Damage dealt to human type units increased by 25%. Tier 6 Lv800

Female SamuraiEdit

Evility Effect Requirements
Calm Waters Attack power increased by 30% when attacking single target. Initial
Mind's Eye Null accuracy bonus when attacked from side or behind. Tier 2 Lv30
Euthanasia Normal attack will one-shot targets with less than 25% HP. Tier 4 Lv150
Cleanse Evil Damage dealt to monster type units increased by 25%. Tier 6 Lv800

Heavy KnightEdit

Evility Effect Requirements
Aegis Damage decreased by 30% when attacked from front. Initial
Last Fortress DEF & RES increased by 25% when HP is under 25% Tier 2 Lv25
Advance Guard Damage taken decreased by 80% when Defending. Tier 4 Lv120
Spear Defense 30% of base ATK added to DEF when spear is equipped. Tier 6 Lv600

ThiefEdit

Evility Effect Requirements
Thief Skills Success rate doubled when stealing. Initial
Evade Danger Null damage from bombs. Tier 2 Lv20
Heart Steal Able to steal stat values when stealing. Tier 4 Lv100
Lucky Finger When breaking a chest, contents increased by 1 rank. Tier 6 Lv500

GeomancerEdit

Evility Effect Requirements
Geo Energy Stats increased by 10% per Geo Block on the map. Initial
Geo Dimension Won't take damage when Geo Panels are destroyed. Tier 2 Lv25
Geo Absorb Geo Block falling damage nulled. Tier 4 Lv100
Strange Force Stats increased by 10% per bonus rank gained. Tier 6 Lv600

BeastmasterEdit

Evility Effect Requirements
Dark Tamer Increase stats of adjacent ally monster units by 20%. Initial
Synchronize Chain rate with monster becomes 99%. Tier 2 Lv25
Dark Blood Stats increased by 5% per monster unit on map. Tier 4 Lv120
M Weapon Master Aptitude increased by 20% when Magichange weapon equipped. Tier 6 Lv600

BerserkerEdit

Evility Effect Requirements
Madness ATK increased by 50% when self HP is under 25%. Initial
Super Adrenaline Stats increased by 5% per enemy unit defeated. Tier 2 Lv30
Forgotten Arts ATK increased by 50% while affected by forget. Tier 4 Lv150
Fury Strike Crit damage + 100%, HIT - 30% when axe is equipped. Tier 6 Lv800

ShamanEdit

Evility Effect Requirements
Cursed Dance Stats of enemies on map decreased by 5%. Initial
Hazard Dance Ailment chance of enemies on map increased by 20%. Tier 2 Lv30
Ominous Dance Evasion of enemies on map decreased by 20%. Tier 4 Lv150
Ruin Dance Element stats of enemies on map decreased by 25%. Tier 6 Lv800

Masked HeroEdit

Evility Effect Requirements
Trick Move Evasion bonus increased by moved panels x10%. (within turn) Initial
Power Survival If enemy level is lower, damage dealt increased by 50%. Tier 2 Lv30
Superiority If enemy level is lower, damage received decreased by 50%. Tier 4 Lv150
Chicken Heart MV increased by 3, stats decreased by 30%. Tier 6 Lv800

Magic KnightEdit

Evility Effect Requirements
Spirit Benediction Elemental magic damage increased by 20%. Initial
Elemental Force Reflect element value onto elemental attacks. (+element only) Tier 2 Lv30
Echo 25% chance to use the same special skill. Tier 4 Lv150
Sword Force 30% of base ATK added to INT when sword is equipped. Tier 6 Lv800

MajinEdit

Evility Effect Requirements
One Man Army When left as the last unit, stats increased by 100% Initial
Revival When HP is under 25%, recovers fully at the end of turn. Tier 2 Lv100
Vortex Aptitude becomes 10%, but base stats increased by 100%. Tier 4 Lv500
Violence Stats increased by 50%, EXP gain becomes 50%. Tier 6 Lv2500

CheerleaderEdit

Evility Effect Requirements
Lovely Song Stats of allies on map increased by 5%. Initial
Charmy Song Chain rate of allies on map increased by 10%. Tier 2 Lv30
Lucky Song Critical damage of allies on map increased by 20%. Tier 4 Lv150
Happy Song EXP gain of allies on map increased by 20%. Tier 6 Lv800

Monster EvilitiesEdit

SlimeEdit

Evility Effect Requirements
Gel Body Damage decreased by 50% when receiving non-elemental attack. Initial
Poisonous Matter 50% chance to add poison effect to normal attack. Tier 2 Lv20
Poison Chance Damage to targets affected by poison increased by 100%. Tier 4 Lv100
Deadly Poison Poison damage of poisoned adjacent enemy increased by 100%. Tier 6 Lv500

OrcEdit

Evility Effect Requirements
Wild Gathering ATK increased by 20% per adjacent ally unit. Initial
Amnesic Burst 50% chance to add Forget effect to normal attack. Tier 2 Lv20
Patience Normal attack damage increased by 50% when self HP under 25%. Tier 4 Lv100
Dark Mastery Aptitude increased by 20% when monster weapon is equipped. Tier 6 Lv500

MothmanEdit

Evility Effect Requirements
Flicker Wing 50% chance to evade close range attacks. Initial
Hypnosis Wave 50% chance to add Sleep effect to normal attack. Tier 2 Lv20
Star Crossed Fate Ailment success rate increased by 30%. Tier 4 Lv100
Emergency Run MV increased by 3 when self HP is under 25%. Tier 6 Lv500

EryngiEdit

Evility Effect Requirements
Shroom Power Decrease stats of adjacent female enemy units by 20%. Initial
Soft Inspiration Stats decrease by 50%, but HP recovers at end of turn. Tier 2 Lv20
Punishing Punisher Damage to depraved target increased by 100%. Tier 4 Lv100
Macho Splendor Damage taken from female units decreased by 50%. Tier 6 Lv500

GhostEdit

Evility Effect Requirements
Magic Creation 10% of SP recovered at end of turn. Initial
Spiritual Wave Damage to target affected by Forget increased by 100%. Tier 2 Lv20
Mind Concentration 30% of base RES added to INT when monster weapon is equipped. Tier 4 Lv100
Grudge Time INT increased by 50% when self HP is under 25%. Tier 6 Lv500

CatsaberEdit

Evility Effect Requirements
Calming Aura Damage taken from monster type units decreased by 50%. Initial
Cat Step 50% chance to evade if on higher height than attacker. Tier 2 Lv20
Mass Psyche Stats increased by 10% per same species unit. Tier 4 Lv100
Rapid Move MV increased by 2 when SP is at max. Tier 6 Lv500

PrinnyEdit

Evility Effect Requirements
Explosive Nature Will explode when thrown. Initial
Unit Price, 1 Cent Healing cost at Nurse's Office becomes 1 HL. Tier 2 Lv20
Degraded Life Mana gain increased by 100% when depraved. Tier 4 Lv100
Voluntary Bondage EXP gain increased by 100% when Paralyzed. Tier 6 Lv500

ZombieEdit

Evility Effect Requirements
Corpse Eater HP & SP fully recover if killing blow is by normal attack. Initial
Unholy Talon 50% chance to add Paralyze effect to normal attack. Tier 2 Lv20
Poison Mutilation ATK increased by 50% when Poisoned. Tier 4 Lv100
Darkness Pact Stats increased by 30%, HP cannot be healed by magic. Tier 6 Lv500

MarionetteEdit

Evility Effect Requirements
Soulless Offset Ignore ailments. Initial
Safety When attacked, attack cannot be critical. Tier 2 Lv20
Reverse Element Reverse + and - values of elements. Tier 4 Lv100
Gimmick Body Aptitude becomes 200%, but base stats decreased by 50%. Tier 6 Lv500

AlrauneEdit

Evility Effect Requirements
Sweet Aroma Recovers 20% of HP of adjacent ally units at end of turn. Initial
Prevention Prevents ailments to adjacent allies. Tier 2 Lv25
Relaxation SP consumption of adjacent ally units decreased by 50%. Tier 4 Lv120
Herbal Therapy Element stats of adjacent ally units increased by 50%. Tier 6 Lv600

WarslugEdit

Evility Effect Requirements
Mass Blaster Damage increased by 10% per target in area attack. Initial
Zone Accuracy Accuracy increased by 10% per target in area attack. Tier 2 Lv25
Generate Pain 20% of damage restores SP when attack is received. Tier 4 Lv120
Psycho Barrier 20% of current SP added to DEF if monster weapon is equipped. Tier 6 Lv600

CockatriceEdit

Evility Effect Requirements
Miasma of Silence Prohibits special skill use by adjacent enemy units. Initial
Miasma of Laze SPD of adjacent enemy units decreased by 50%. Tier 2 Lv25
Miasma of Darkness Deprave effect doubled to adjacent enemy units. Tier 4 Lv120
Miasma of Defiance Element stats of adjacent enemy units decreased by 50%. Tier 6 Lv600

ReaperEdit

Evility Effect Requirements
Death Whisper Normal attack will one-shot targets with less than 25% SP. Initial
Dismal Omen Heal magic effects by enemies on the map decreased by 50%. Tier 2 Lv30
Mind Shackle SP consumption of enemies on map increased by 100%. Tier 4 Lv150
Soul Crush 50% of damage dealt also deals damage to SP. Tier 6 Lv800

Mystic BeastEdit

Evility Effect Requirements
Assault Charge Crit rate increased by panels moved x10%. (within turn) Initial
Axel Bow Crit damage increased by panels moved x10%. (within turn) Tier 2 Lv25
Wind's Blessing Wind attack damage increased by 30%. Tier 4 Lv120
Mach Strike 30% of base SPD added to ATK when monster weapon is equipped. Tier 6 Lv600

Holy DragonEdit

Evility Effect Requirements
Heaven's Blessing Attack power increased by half of current dm x1%. Initial
Mist Cloak Damage decreased by 50% when receiving magic attack. Tier 2 Lv25
Ice's Blessing Ice attack damage increased by 30%. Tier 4 Lv120
Divine Body 30% of base RES added to ATK when monster weapon is equipped. Tier 6 Lv600

SuccubusEdit

Evility Effect Requirements
Sexy Aura Decrease stats of adjacent male enemy units by 20%. Initial
Temptation 50% chance to add Deprave effect to normal attack. Tier 2 Lv25
Dream Hunt Damage to Sleeping targets increased by 100%. Tier 4 Lv120
Pretty Motion Damage taken from male units decreased by 50%. Tier 6 Lv600

Dragon ZombieEdit

Evility Effect Requirements
Immortal Body Damage decreased by 50% when receiving physical attacks. Initial
Blood Insanity Damage dealt increased by 30% when target HP is under 50%. Tier 2 Lv30
Death Fang Damage to Paralyzed targets increased by 100%. Tier 4 Lv150
Vendetta 10% chance to one-shot target on counter attack. Tier 6 Lv800

Wood GolemEdit

Evility Effect Requirements
Photosynthesis 10% of HP recovered at end of turn. Initial
Activation Stats increased by 20% when HP is max. Tier 2 Lv30
Anger of Earth 10% of damage dealt by normal attack recovers HP. Tier 4 Lv150
Fresh Green Sprout Fully recovers upon level up. Tier 6 Lv800

Rifle DemonEdit

Evility Effect Requirements
Double Lock-on Normal attack occurs twice if attacking without moving. Initial
Anti Elements Element stats increased by 50% when HP is under 25%. Tier 2 Lv30
Star's Blessing Star attack damage increased by 30%. Tier 4 Lv150
Heavy Stance Cannot be lifted, but stats increase by 20%. Tier 6 Lv800

Fire DemonEdit

Evility Effect Requirements
Overdrive ATK increased by # of criticals occurred x10%. Initial
Energy Eater 10% of damage dealt by normal attack recovers SP. Tier 2 Lv30
Flame's Blessing Fire attack damage increased by 30%. Tier 4 Lv150
Fire of Revenge Stats increased by 10% per ally unit defeated. Tier 6 Lv800

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