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The Dark World is a group of alternate forms of stages in Disgaea 2: Cursed Memories. It can be accessed via the Dark Dimensional Guide, Friday MK II. In order to utilize her abilities, the player must first find switches scattered all over Holt. They are not visible. Then, the player must fight Friday Mk II to receive her assistance. Note that in the PSP remake Dark Hero Days, the player can also unlock the Dark World during Axel Mode by hitting the hidden switches in Axel's Netherworld just as in the normal story. (Albeit with different locations.) Friday MK II will appear standing next to the Director when you wish to go to these stages. However, the only Dark World variant stages accessible are the ones played in Axel Mode. You must begin a new game or cycle as Adell in order to gain access to the normal Dark World Stages.

Unlocking the Dark World

First the player must hit the switches in Holt Village if they wish for Friday MK II to appear. The switches are located as directed:

  • Behind the Item Worlder, near the door she is standing by. (Look for the 2 out-of-place barrels near the back door of Adell's House to use as a landmark. The switch is on the door nearby.)
  • Behind the obelisk near the Dark Assembly Knight. (Jump past the obelisk and examine it's backside. The notification should pop up.)
  • On the backside of one of the walls on the bridge the spinning Orc is standing on. (Using the Orc as a landmark, head northwest of him and jump past the wall boundary. Examine the wall.)
  • The southeast corner of the entire map. (Friday MK II will appear at this location once all switches are pressed.)
  • Behind the house Zommie III is in front of. (Examine the back door.)

Friday MK II will appear at the location of the southeastern: switch upon pressing all five. You'll know if this has occurred when the "A Shadow has descended upon Holt Village!" window appears.

Talk to Friday MK II five times, and she will ask if you wish to accept her trial upon the sixth time. She will ask you once more. Choose accept in order to fight her. Friday Mk II is a level 100 enemy, so the player should only defeat her if they can at least finish the main story. Upon defeating her, she will stand next to Friday, offering access to the first stage to become familiar with the Dark World mechanics.

Note: Be careful when battling Friday MK II, as the Village Healer or other representatives may jump into the fray, being killed in the process. If this happens, a grave will appear in place of the killed ally (much like Proxies in Disgaea 1) and their functions will be inaccessible. If the Healer dies, for example, you can't heal your troops post-battle. If this happens, save and reload your game. Every killed representative will be alive and well, their functions restored.

Unlocking levels

Adell Mode

Stage Number Requirement Warp to Dark World?
1-1 Default No
1-2 Finish the stage without taking damage No
1-3 Take damage from an enemy Yes
1-4 Kill a Green Skull (Your own or the enemy on the stage) Yes
2-1 Clear the stage in two turns No
2-2 Clear the stage in the first turn No
2-3 Complete the stage without moving more than eight panels No
2-4 Make a tower of at least two characters in height Yes
3-1 Wait 11 or more turns Yes
3-2 Destroy a Geo stone Yes
3-3 Create a tower of at least five characters in height Yes
3-4 Do not throw No
4-1 Destroy all Geo Panels Yes
4-2 Combine five enemies No
4-3 Combine all enemies Yes
4-4 Allow 30 turns to pass Yes
5-1 Allow an ally to be killed Yes
5-2 Clear the stage with five characters or less No
5-3 Make a tower of eight character in height Yes
5-4 Kill all enemies using tower attacks No
6-1 Make a tower of ten people in height Yes
6-2 Clear the stage with seven characters or less No
6-3 Combine all enemies No
6-4 Clear the stage by using one attack No
7-1 Destroy all Geo panels Yes
7-2 Clear the stage without taking damage No
7-3 Merge an Enemy by Throwing it onto another Enemy held by another Character Yes
8-1 Destroy all Geo panels in a chain Yes
8-2 Destroy the “No Entry” geo stone Yes
8-3 Kill all enemies using normal attacks No
8-4 Clear the stage without taking damage No
8-5 Build the bonus gauge above four No
8-6 Throw an enemy onto ally that is holding another character Yes
9-1 Move to a height of 64 DM Yes
9-2 Clear the stage by moving eleven panels or less No
9-3 Build the bonus gauge up to two No
9-4 Move a character on top of the center serpent (82 DM) Yes
10-1 Combine all enemies No
10-2 Destroy all geo panels Yes
10-3 Deal more than 500 total damage to a single enemy Yes
10-4 Build the bonus gauge up to three Yes
11-1 Clear the stage without taking damage No
11-2 Do not destroy any geo panels No
11-3 Deal more than 1,000 total damage to a single enemy Yes
11-4 Clear the stage with less than four characters No
11-5 Clear the Stage with only using normal attacks No
11-6 Clear the stage without taking damage No
11-7 Clear the stage with only using tower attacks No
12-1 Combine all enemies Yes
12-2 Do not destroy any geo panels No
12-3 Create a nine person tower Yes
12-4 Create a three person tower Yes
12-5 Clear the Stage with only one character No
12-6 Deal more than 2,000 total damage to a single enemy Yes
13-1 Clear the stage without taking damage No
13-2 Deal more than 2,500 total damage to a single enemy Yes
13-3 Destroy all geo panels Yes
13-4 Deal more than 3,000 total damage to a single enemy No

Axel Mode

Stage Number Requirement Warp to Dark World?
1-1 Default No
1-2 Deal more than 2500 total damage to a single enemy Yes
1-3 Make a tower of at least five characters in height Yes
1-4 Combine all enemies Yes
2-1 Clear the stage twice No
2-2 Combine all enemies and throw combined enemy on to base panel No
2-3 Wait 20 or more turns Yes
2-4 Move a character behind the leftmost Sniper Yes
3-1 Kill all enemies using tower attacks No
3-2 Kill all enemies using normal attacks No
3-3 Clear the stage with less than three characters No
3-4 Allow an ally to be killed Yes
4-1 Destroy a Geo stone Yes
4-2 Clear the stage without taking damage No
4-3 Clear the stage without moving more than ten panels No

The Dark Sun

Main article: Dark Sun

The Dark Sun is what governs this world. It has random effects depending on the level. These can be viewed in combat by looking at the Dark Sun Report to see its rotation with the Square button (X on an empty square in the PSP remake) or the Sun Report button on the menu. Many of these effects are negative, such as damage or Status Ailments, but a few are beneficial. The Dark Sun can be destroyed by choosing the "Ascend" command in a character's menu. Its HP can be seen underneath the Bonus gauge. Even if a character fails to destroy the Dark Sun, they can still lower its HP. The number of stars (As well as the sun's facial expression) seen in the beginning of the stage shows how hard the Dark Sun is to destroy. This ranges from 1 star (Weakest, calm face) to 50 stars (Strongest, extremely angry face).

Features and Hindrances

The Dark World has access to a unique Geo Effect only seen here as well as two extra Dark Sun annoyances.

The "Game Over" Geo Effect

Any character (Ally, enemy, or even Cell Phone NPC) that is on this panel upon the end of the Enemy's turn will automatically cause the game to end. "Game Over" can also be a possible effect on the Dark Sun's schedule. (Technically, this effect is not unique to the Dark World: it is also seen in Axel Mode, but it appears only here in the original game.)

Ascend

The command that was question marks in the normal world is finally accessible. The "Ascend" command allows the character in question to sacrifice their life to destroy the Dark Sun. (They will count as killed for the battle's duration.) If an enemy ascends, it is a sacrifice to the Dark Sun, the other enemies' levels increasing according to that of the sacrifice. (EX: A level 2 enemy ascends, the enemies' level would increase by 2.) Note that characters with Felonies power the enemies in a similar way if they ascend, powering enemies up by their Felony Count total rather than their level.

Curse

The "Curse" effect is a negative effect imposed by the Dark Sun. Any character afflicted will have 10 turns before they are killed for the battle's duration. There is no cure or way around it, aside from clearing the stage before the curse takes effect.


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