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- Main article: Clergy
The Clergy is a Humanoid class in Disgaea 5: Alliance of Vengeance.
Overview[]
The Clergy is a support class specialized in healing. He keeps allies safe through versatile healing skills and defensive buffs/debuffs.
Personality types[]
- Naughty
- Manly
- Optimistic
Skills[]
Spells[]
Spell range and AoE depends on Skill Level and boosts.
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Heal | 1 | Res | G(90%) | 6 | 48/64 | - Restore the target's HP. (Level 1) |
Mega Heal | 20 | Res | F(120%) | 24 | 48/64 | Learned by Tier 2+ Restore the target's HP. (Level 2) |
Giga Heal | 50 | Res | E(160%) | 73 | 48/64 | Learned by Tier 3+ Restore the target's HP. (Level 3) |
Omega Heal | 100 | Res | D(340%) | 144 | 48/64 | Learned by Tier 4+ Restore the target's HP. (Level 4) |
Tera Heal | 200 | Res | C(580%) | 192 | 48/64 | Learned by Tier 5+ Restore the target's HP. (Ultimate) |
Espoir | 5 | - | - | 12 | 48/64 | - Cure all ailments. |
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Magic Wall | 10 | Res +30% | - | 12 | 48/64 | Learned by Tier 2+ Increase the target's RES temporarily. (Lasts 3 turns) |
Mind Break | 20 | Int -30% | - | 12 | 48/64 | Learned by Tier 3+ Decrease the target's INT temporarily. (Lasts 3 turns) |
Shield | 10 | Def +30% | - | 12 | 48/64 | Learned by Tier 4+ Increase the target's DEF temporarily. (Lasts 3 turns) |
Enfeeble | 20 | Atk -30% | - | 12 | 48/64 | Learned by Tier 5+ Decrease the target's ATK temporarily. (Lasts 3 turns) |
Unique[]
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Ailment Barrier | 10 | - | - | 36 | 48/64 | Rng: Variable. Targets become immune to status ailments for 3 turns. Nullifies ailment-inducing attacks. |
Physical Gain | 20 | - | - | 36 | 48/64 | Rng: Variable. Increases target's HP(current and Max), ATK, DEF and HIT by 15%(+1% per boost) for 3 turns. Mostly increases athleticism a little. |
Evilities[]
- Generic Evility: Click here for generic evilities
Name | Effect | Requirement | Slots |
---|---|---|---|
Medical Heal | Healing skills also remove ailments. | Initial | Unique |
Healing Hands | Increase EXP earned when using healing skills by 200%. (Added to Statisticians) | Rank 2 | 2 |
Staff Rebellion | If Staff is equipped, damage of normal attacks is based on RES. | Rank 3 | 3 |
Light Salvation | When using healing skills, you will also recover 30% of max HP. | Rank 4 | 3 |
Staff of Healing | If Staff is equipped, reverse the damage of normal attacks. | Rank 5 | 3 |
Light Protection | When using healing skills, increase target's DEF and RES by 20% for 3 turns. | Rank 6 | 5 |