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Class
Heretic
D5-clergy-1
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
21
85%
15
115%
10
80%
12
95%
13
100%
14
115%
10
95%
10
95%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D D C C D C B D
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Available from the start
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 10 50 200 1000 5000

Class
Zealot
D5-clergy-2
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
23
85%
17
120%
11
80%
13
100%
14
105%
16
120%
11
100%
11
100%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D D B C D C B D
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 2 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 13 65 260 1300 6500

Class
Martyr
D5-clergy-3
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
25
90%
19
125%
12
85%
14
105%
15
110%
18
125%
12
105%
12
105%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D D B C D C B C
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 3 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 16 80 320 1600 8000

Class
Pilgrim
D5-clergy-4
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
27
90%
21
130%
13
85%
15
110%
16
115%
20
130%
13
110%
13
110%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D D B C D C B C
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 4 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 19 95 380 1900 9500

Class
Farvarshi
D5-clergy-5
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
29
95%
23
135%
14
90%
16
115%
17
120%
22
135%
14
115%
14
115%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D D B C D C B C
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 5 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 22 110 440 2200 11000

Class
Anti-Messiah
D5-clergy-6
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
31
95%
25
140%
15
90%
17
120%
18
125%
24
140%
15
120%
15
120%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D D A C D C A C
Resistances
Fire: 0% Wind: 25% Ice: 50% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% -20% 20% 10% -10% 10% 30% -20%
Unlocked By: Rank 6 Clergy
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 25 125 500 2500 12500

Main article: Clergy

The Clergy is a Humanoid class in Disgaea 5: Alliance of Vengeance.

Overview[]

The Clergy is a support class specialized in healing. He keeps allies safe through versatile healing skills and defensive buffs/debuffs.

Personality types[]

  • Naughty
  • Manly
  • Optimistic

Skills[]

Spells[]

Spell range and AoE depends on Skill Level and boosts.

Name Lvl Stat / Effect Power SP Height Range / Description
Heal 1 Res G(90%) 6 48/64 -
Restore the target's HP. (Level 1)
Mega Heal 20 Res F(120%) 24 48/64 Learned by Tier 2+
Restore the target's HP. (Level 2)
Giga Heal 50 Res E(160%) 73 48/64 Learned by Tier 3+
Restore the target's HP. (Level 3)
Omega Heal 100 Res D(340%) 144 48/64 Learned by Tier 4+
Restore the target's HP. (Level 4)
Tera Heal 200 Res C(580%) 192 48/64 Learned by Tier 5+
Restore the target's HP. (Ultimate)
Espoir 5 - - 12 48/64 -
Cure all ailments.

Name Lvl Stat / Effect Power SP Height Range / Description
Magic Wall 10 Res +30% - 12 48/64 Learned by Tier 2+
Increase the target's RES temporarily. (Lasts 3 turns)
Mind Break 20 Int -30% - 12 48/64 Learned by Tier 3+
Decrease the target's INT temporarily. (Lasts 3 turns)
Shield 10 Def +30% - 12 48/64 Learned by Tier 4+
Increase the target's DEF temporarily. (Lasts 3 turns)
Enfeeble 20 Atk -30% - 12 48/64 Learned by Tier 5+
Decrease the target's ATK temporarily. (Lasts 3 turns)

Unique[]

Name Lvl Stat / Effect Power SP Height Range / Description
Ailment Barrier 10 - - 36 48/64 Rng: Variable. Targets become immune to status ailments for 3 turns.
Nullifies ailment-inducing attacks.
Physical Gain 20 - - 36 48/64 Rng: Variable. Increases target's HP(current and Max), ATK, DEF and HIT by 15%(+1% per boost) for 3 turns.
Mostly increases athleticism a little.

Evilities[]

Generic Evility: Click here for generic evilities
Name Effect Requirement Slots
Medical Heal Healing skills also remove ailments. Initial Unique
Healing Hands Increase EXP earned when using healing skills by 200%. (Added to Statisticians) Rank 2 2
Staff Rebellion If Staff is equipped, damage of normal attacks is based on RES. Rank 3 3
Light Salvation When using healing skills, you will also recover 30% of max HP. Rank 4 3
Staff of Healing If Staff is equipped, reverse the damage of normal attacks. Rank 5 3
Light Protection When using healing skills, increase target's DEF and RES by 20% for 3 turns. Rank 6 5

Gallery[]

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