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Chara World (Disgaea 5)

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The Chara World is a feature reintroduced in Disgaea 5: Alliance of Vengeance. It has underwent a major revamp from Disgaea 4: A Promise Unforgotten, turning the entire feature into a board game rather than just being nearly identical to Item World, while most of its rewards remained the same. It is opened at the beginning of Episode 6. Unlike its previous incarnation, there is no limit to how many times a character can enter Chara World per reincarnation. Mana must be paid by the character the player wants to train in Chara World. The Mana costs increases with each visit, capping out at 100,000. Like in Disgaea 4, one of the primary reasons to go to Chara World is to permanently increase Aptitudes.

Difficulty Edit

There are four kinds of difficulty, each of which can only be obtained via clearing Quest with the exception of the first.

Difficulty Rank Unlock Requirements Resident Level Starting available Moves Shadow Character Present?
Demon Small 24 20 No
Demon Lord Medium 100 30 No
Overlord Large 2000 40 Yes
Super Overlord Extra Large 7999 50 Yes

Panels Edit

These Panels affects your character and gameplay, either positively or negatively.

Panel Type Events Effects
Blue Question Mark Maid's Gift You receive a random Gift, mostly items useable in Chara World.
Fairy Receives random amount of Mana for the current character.
Wandering Dark Knight Kills off a random monster.
Sea Angel's Cheer Lets you roll another Dice.
Alarune's Comfort Restores some lost HP.
Monk's Omninous Teaching Receives a random Evility.
Archer's Gift A treasure box spawns next to where you are, mostly in front.
Receive a random sum of HL from her.
Mothman Taxi A Winged Warrior gives you a ride, letting you move up to six space at your will. Effect still plays at the panel the character lands on.
Working Construction Fighter Changes some of the Panel.
Blue Stat Up Master Prinny's Martial Art Dojo Raise Random Stat.
Mysterious Warrior's Training Raise HP.
Mysterious Mage's Training Raise SP.
Mysterious Samurai's Training Raise ATK.
Mysterious Armor Knight's Training Raise DEF.
Mysterious Skull's Training Raise INT.
Mysterious Priest's Training Raise RES.
Mysterious Gunner's Training Raise HIT.
Mysterious Ninja's Training Raise SPD.
Blue Duration Up Sage's Repent Increases Time of staying in the world.
Red Question Mark Professor's Forced Concotion Lowers your Aptitude.
Thief Loses random amount of HL.
Taunting Succubus Loses random amount of Mana from the current character.
Chimera's Curse Movement becomes 1 for 2 turns.
Red Duration Down Shroom's Spore Decreases Time of staying in the world.
Green Question Mark Anything in the Red and Blue Question Mark Event. Anything can happen from those event.
Nine-Tail Either receive Good Fortune or Misfortune Effect, immediately playing the Events in Red or Blue Question Mark Panel depending on the effect.
Aiding Monster HP Recover 50%
Hot Spring Raises all Aptitudes by 2%.
White Question Marks Anything in any Bonus Panel Event. Any of the following events can happen.
Green Dice Shop Wandering Kitty Cat Shop Sells Various items for use in Chara World.
Danger Bear's Attack HP Loses 10%.
Warp Wrestling Fighter Kicks you off to a certain panel.
Pirate Ship If allowed, ships you off to a random nearby panel at the end of the map.

Items Edit

Item Name Effects

Exclusive NPC Edit

Shadow Characters Edit

From Demon Lord Difficulty onwards, a dark-colored variant of the character you picked inside the Chara World will spawn often at least once, and more depending on the difficulty you picked. Their stats are usually higher than the current your character is, making dice that increases Action Slots an ideal method of dispatching it quickly. They can respawn through one of the Chara World events. If the player seeks to max out Aptitudes, defeating the Shadow Characters is a top priority, as per every Shadow Character defeated, the player character gains 1% in every Aptitude.

Mrs. Evil Edit

Only on Super Overlord Difficulty, the player can pass a bill called "Challenge an Evil Person!" to have her spawn on the panel. The player must have encountered and defeated her beforehand in the Chara World before the bill unlocks. Miss Evil is stronger than the normal Chara World residents, though she does not scale to the player character's stats like their shadows do. Every panel she moves on nullifies the bonuses and penalty of it, replacing with a grey panel that does nothing. Defeating Miss Evil rewards a Common Evility Slot. The maximum amount of Common Evility slots a character can obtain by defeating Miss Evil is 3.

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